Features: --------- - ‎shader editor Real Time on any webgl websites - remote debug on mobile from "devtools" browser (usb or wifi) - ‎shader editor with user side hook (force shader recompile and user side handling) - debugger: "aka printf breakpoints" - benchmarker: each glsl line benchmarked for time - variable value on editor mouseover. (uniform) - parse GLSL into a tree and use it for analysis like the preprocessor function shaking - breakpoint outside of main - allow for better variable selection - go to definition" - show uniform value - computable values - "define" checkboxes - search - search in all shader - scrollbar highlight all ocurrence of word under cursor - function signature helper when hovering clamp, (show "clamp(value, min, max)") - final framebuffer hover and pick value - record webgl canvas as movie - screenshot webgl