Browse the Guild Wars .dat file. Included features:
- Searching and filtering the internal files in the dat.
- Rendering 3D terrains for all maps.
- Fly around in and explore the maps in first person.
- Export and import full maps and models to Blender.
- Hex editor viewer of files.
- Playback of audio files.
- Extract 3D models and textures.
- And more
- You might need vc_redist_x86 (Microsoft Visual c++ Redistributable) that you can get here or direct download link.
- Download GuildWarsMapBrowser.exe from releases and run it.
- To import into Blender see the guide in the release notes or check this reddit post
Here is an preview of Monastery Overlook as seen rendered in GuildWarsMapBrowser and pre-searing Ascalon City And here is an example of rendering some models:
And imported Pre-searing Ascalon City in Blender:
Viewing textures in Guild Wars Map Browser:
To build just clone the repository and open the .Sln in Visual Studio. Build in x86 mode (release or debug). Cannot build 64-bit.
See CONTRIBUTING.MD
Decompressing the .dat file uses the source code from:
- GWDatBrowser
- Specifically I use: AtexAsm.h/cpp, AtexReader.h/cpp, GWUnpacker.h/cpp, xentax.h/cpp
- The Guild Wars community for being supportive, reporting bugs and showing interest in the project.