Releases: Jonathan-Greve/GuildWarsMapBrowser
Releases · Jonathan-Greve/GuildWarsMapBrowser
Guild Wars Map Browser v7.1.0
Changelog
- Added pathfinding generator
- When you load a map it shows the map in a separate panel (you will need to open this panel from the Window Controller og the new View option in the top menu bar). You can download it as a PNG and see some other info about the pathfinding map.
- In the right side panel at the bottom there is a new window called
Pathfinding visiblitywhere you can toggle to show the pathing map in the 3D world/map. There's also a slider for lifting or lowering the pathingmap to make it more visible - Updated the UI. The old UI was anoying and sucked. Thew new UI looks basically the same but has better default settings:
- Remembers the program window position and size
- A new top bar menu.
- Remember the positions of windows inside the program and their sizes.
Thanks to Laurent Dufresne for reverse engineering how GW computes the pathingmap from the .dat files.
Screenshots

Guild Wars Map Browser v7.0.0
Since I finally reverse engineered the code for blending terrain textures I thought it deserved a major release bump!
Changelog
- Pixel perfect terrain texture blending. The terrain should now look the exact same as in game.
- Removed some old and unecessary terrain pixel shaders from the Render Settings UI. Now there are only two options:
- Textured - the new pixel perfect terrain shader
- Tile Checker - color each 96x96 tile in the game either black or white in a checkered pattern
- Updated Blender addons to 5.0 and added pre-computed terrain UV export. Terrain rendering in Blender now matches the C++ renderer quite closely. Breaking change: incompatible with previous exports and older Blender versions. Uninstalling and reinstalling previous addons is necessary, as is reexporting maps (right click a map file in the dat browser and select "Export full map").
- Higher framerates when rendering maps.
Bug fixes
- PNG extraction exception (when trying to extract map view to png)
- Fixed some aspect ratio problems during PNG extration (map view)
- Fixed an exception (in debug mode) when rendering a model after a map had been loaded.
- Fixed an issie where imgui.ini was saved in the export folder.
Screenshots
Guild Wars Map Browser v6.0.8
Changelog
- Fixed a bug where the filter could not be cleared after using the byte pattern searcher.
- Fixed a bug where you couldn't sort the byte pattern search result by clicking the table column headers.
- Minor UI changes in the byte pattern search window
Guild Wars Map Browser v6.0.7
Changelog
- Some 3D models were previously invisible (faces and other body parts) due these files not containing any texture filenames. This version now renders these models using a single color (gray).
- In previous versions many files had a File Id of 0. These now have a proper File Id. But this File Id can be shared with other related files. In particular some models seems to consist of 3 model files all sharing the same File Id.
Guild Wars Map Browser v6.0.6
Changelog
- Added extract option for extrating all textures to PNG
- You can now search/filter the files in the dat browser by a murmur3 hash
- Added a new window for searching for byte patterns in the uncompressed dat files. Uses ?? for wildcard and spaces between bytes. Example of a pattern: 4A ?? 4D 3F 61 ?? 02.
Guild Wars Map Browser v6.0.5
Changelog
- Fixed a bug that would crash the program when trying to extract a map to PNG or DDS in too high resolution.
Guild Wars Map Browser v6.0.4
Changelog
- The map
Druid's Islecan now be searched by name.
Guild Wars Map Browser v6.0.3
Changelog
- Bug fixes. See below.
Bug Fixes
- Could not extract textures in the
Texture Panelas DDS when viewing a map or model. I.e. the map and model texture atlases. - Didn't show the loaded maps terrain texture atlas in the
Texture Panelfor most maps. - Missing ImGui::End() causing errors in Debug build.
Guild Wars Map Browser v6.0.2
Guild Wars Map Browser v6.0.1
Changelog
- Reduces sky brightness


