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Using gamification techniques to improve customer retention and increase sales in an ecommerce application.

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UNDERGRADUATE THESIS

Using gamification techniques to improve customer retention and increase sales in an ecommerce application.

Abstract

The effect of the COVID-19 pandemic on the food service industry has driven businesses away from traditional brick-and-mortar locations, and towards the online space by offering food delivery from their restaurants. To remain competitive in an emerging ecommerce space, restaurants must implement new features and systems to acquire and retain customers. Competing against food delivery services, a restaurant seeking to stand out in the market must deliver many of the same services with an added incentive to the customer. This project focuses on the development and implementation of gamification techniques to improve customer retention rates and increase the overall sales the business may see.

Functional Requirements

ID Requirement Priority (P1-P4) Requirement Type Completion
FR1 User Authentication P1 Core 100%
FR2 User Roles & Management P1 Core 100%
FR3 Administrator Dashboard P1 Core 100%
FR4 Customer Profile Management P3 Core 100%
FR5 Order Management P2 Core 100%
FR6 Wish List Management P3 Core 100%
FR7 Product Listing P1 Core 100%
FR8 Product Management P1 Core 100%
FR9 Promotional Items P3 Core 100%
FR10 Product Details P1 Core 100%
FR11 Product Search P4 Core 100%
FR12 Online Payment P2 Core 100%
FR13 Cart Management P1 Core 100%
FR14 Gamification Systems P2 Core 100%
FR15 Email Notifications P4 Advanced 100%
FR16 Geolocation P4 Advanced 50%
FR17 Delivery Tracking P2 Advanced 100%
FR18 Ecommerce Analytics P2 Advanced 60%
FR19 Referral Programme P1 Advanced 100%
FR20 Responsive Design P1 Advanced 100%
FR21 Single Page Application P1 Advanced 80%

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