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Add default actor names #3007

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Tryibion
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@mafiesto4 mafiesto4 added enhancement New feature or request level Level building tools and components. labels Oct 22, 2024
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Was it requested for gameplay code? This adds significant memory allocations count when loading game thus we have editor-side of naming spawned things.

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Tryibion commented Oct 22, 2024

Seems like creating new actors from the c++ side during gameplay in editor does not give them a name.

So something like this:

StaticModel* model = New<StaticModel>();
model.SetParent(GetActor());

produces an actor with no name. I am okay not adding it, but I could not find the place that the actors were given a name on spawn to troubleshoot why it was not working for c++ spawned actors.

@Tryibion Tryibion closed this Apr 7, 2025
@mafiesto4 mafiesto4 added this to the 1.10 milestone Apr 8, 2025
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