Skip to content

projet de systeme complexes systeme de flocking etc

License

Notifications You must be signed in to change notification settings

CorentinGaut/Boids

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Unity3D Flocking using Craig Reynolds' Boids

2D implementation of Craig Reynolds' boids in the Unity3D game engine.

150 boids

The boid's emergent flocking behaviour is caused by 3 rules:

  • Alignment: steer towards the direction nearby boids are heading
  • Cohesion: steer to move toward the average position of local flockmates
  • Separation: steer to avoid colliding or getting too close to another boid

Built With

License

This project is licensed under the MIT License - see the LICENSE.md file for details

Acknowledgments

About

projet de systeme complexes systeme de flocking etc

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages