Character Planner for Diablo 2 (Vanilla, Path of Diablo, Project Diablo II)
- all skill info up to level 60 & synergy calculations
- charm inventory
- saving/loading, URL-sharing
- equipment selection & modification (corrupting, socketing, upgrading)
- skill damage calculation
- all character stats
- mercenary selection
- snapshotting for buffs
- Click on the character's level or class to change them
- Use right click to remove points or items
- Shift and ctrl modify the amount added or removed (also works on items in the charm inventory)
- Corruptions may be selected via the narrow dropdowns to the left of each item dropdown
- Upgrading can be done by ctrl-clicking the equipped item (ctrl + right-click to downgrade)
- Snapshot effects by ctrl-clicking the effect's icon
- Add jewels/runes/gems to items by dragging them from the inventory to an equipment slot that has open sockets
If your phone doesn't have a way to emulate ctrl+click or shift+click, you can still use the URL to enter any character info. Toggle Shareable URL in the menu to see how it should be formatted. Example:
- Charms can't be moved into a new space below the original space if those spaces overlap
- Shift + Right Click in Firefox doesn't work (and still opens the default menu)
- Socketed gems/runes/jewels sometimes aren't aligned like they should be
- Snapshotted skills may not load correctly with saved files or shared URLs
- DoT (Damage over Time) stats are added without considering their time component
- Dual-Wielding damage may be incorrect (some on-weapon damage affixes affect both weapons)
- Minion damage may be incorrect (some bonuses from auras/items aren't included)
- Chance to Hit (displayed after Attack Rating) is an approximation for typical enemies at the character's level - it won't be accurate for bosses or monsters at much higher/lower levels
- Effective Magic Find (displayed after Magic Find) shows how much is applied to uniques
- mercenary stats
- total calculated damage for minions
- IAS breakpoint info (frames per attack) for skills which don't use normal breakpoints
- breakdown of attack damage by type
- skill effectiveness (dps, area affected, movement capability)
- full GUI inventory/stash
- custom item creation & affix editing
- custom item-pool saving
- options for individual quests
- option for strict character validation (prevent invalid character states instead of just making text red)
- character importing
- monster stat calculations
- debuff tracking
- party tracking (i.e. buffs from party members)
- pvp info
- dynamic item/skill recommendations
Please report errors and incorrect information. Other feedback is welcome too.
Send feedback to BetweenWalls on reddit or @BetweenWalls#2390 on discord, or open an issue here.
Portal is open-source, so improvements can be contributed by anyone through github. Here are the basic steps:
- Create a duplicate version of this repository (fork)
- Edit the files
- Submit a pull request (i.e. request your changes be pulled into this version)