fix: handle parameter spread for lts version #496
Merged
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Description
Allows the modded game to be ran with parameters from launcher level.
basically it allows to do something like this:
/bin/sh "/pat/to/game/directory/run_bepinex.sh" "" "-screen-width 1000"
after setting cwd to game directory.... this
""
works like skipping argument for game executable AND doesn't appear in $@ from game point of viewMotivation and Context
I am rewriting CastleStory launcher and figured out that this is most likely a mistake in run_bepinex, I don't want to update to 6.x yet - it is fixed there tho (at least looks like so).
How Has This Been Tested?
I've just run the game from command line and by spawning process from launcher.
Types of changes
Checklist:
(I can update docs if it is needed ^^)