AdaEngine is a game engine fully written on Swift. The main idea is to encourage Swift developers to use this game engine to create fast and impressive games and user interfaces using Swift as their main language. We hope that AdaEngine can become as popular in the GameDev community as Rust and C# are.
- Capable: Offer a complete 2D feature set.
- ECS: AdaEngine is based on the data-oriented paradigm using a self-written ECS. The AdaEngine has been inspired by Apple's RealityKit framework.
- Simple: AdaEngine is easy to use, and our main goal is to enable a quick start and deliver quick results.
- Tutorials: AdaEngine's offical tutorials with how to start your first project.
We recommend checking out the Create your first project guide for a brief introduction.
To draw a plain window with standard functionality use:
import AdaEngine
@main
struct AdaEditorApp: App {
var scene: some AppScene {
GUIAppScene {
Window()
}
.windowMode(.windowed)
.windowTitle("AdaEngine")
}
}
You are welcome to contribute to AdaEngine. Currently, it is under development, and we are working towards our roadmap goals. If you find a bug or have some improvements, we would be glad to see your pull request!
Currently we use Bazel and Swift Package Manager as build tools.
Bazel is major build system for project, SPM maybe will be removed in the future versions. To build project for development download Bazelisk. To generate xcproject, use make xcproj
command in terminal.
Use Xcode 15.3 or Visual Studio Code with the Swift VSCode Extension and then open Package.swift
file from the root directory.