Tags: AcademySoftwareFoundation/MaterialX
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Backport of the OpenPBR Surface shading model from MaterialX 1.39 to … …MaterialX 1.38.10
Backport latest translation graphs to 1.38 (#2106) Adds @mkuo-lucasfilm OpenPBR Surface translation networks to the backport. Also includes tweaks for the USD translation and a small doc update for Standard Surface that was part of the translation graph work.
Backport OpenPBR Surface to MaterialX 1.38.10 (#2082) Backports only the minimal code necessary to render native OpenPBR surface in MaterialX in a way that has no visual impact on the existing shaders and pbr nodes present in 1.38. Status: - GLSL -> Fully functional - MSL -> Fully functional. Required only backporting the inversesqrt fix on top of the GLSL code. - OSL -> As functional as the 1.39 branch. Getting it fully functional requires OSL v1.14 features not yet released like Zeltner fuzz and compensating OrenNayar. I was not able to find any mention of a 82 deg color update on the OSL Schlick node though. - MDL -> Compiles and validates, but no updated visuals until an updated MDL library is available.
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