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1>------ Build started: Project: MyGame.Windows, Configuration: Debug Any CPU ------ | |
1>Assembly [MyGame.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] has already been processed, skip it. | |
1>MyGame.Windows -> C:\xenko\MyGame\Bin\Windows\Debug\MyGame.Windows.exe | |
1>info 0,050s: [AssetCompiler] BuildEngine arguments: --disable-auto-compile --project-configuration Debug --platform=Windows --project-configuration=Debug --property:RuntimeIdentifier=win7-x86 --output-path=C:\xenko\MyGame\Bin\Windows\Debug\data --build-path=C:\xenko\MyGame\MyGame.Windows\obj\xenko\assetbuild\data --package-file=C:\xenko\MyGame\MyGame.Windows\MyGame.Windows.csproj --log-pipe= | |
1>info 0,050s: [AssetCompiler] Starting builder. | |
1>EXEC : error 3,390s: [AssetCompiler] Unexpected exception while loading project [C:\xenko\MyGame\MyGame.Windows\MyGame.Windows.csproj]. Exception: MSB0001: Internal MSBuild Error: Type information for Microsoft.Build.Utilities.ToolLocationHelper was present in the whitelist cache as Microsoft.Buil |
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See the end of this message for details on invoking | |
just-in-time (JIT) debugging instead of this dialog box. | |
************** Exception Text ************** | |
System.Runtime.InteropServices.InvalidComObjectException: COM object that has been separated from its underlying RCW cannot be used. | |
at System.StubHelpers.StubHelpers.GetCOMIPFromRCW(Object objSrc, IntPtr pCPCMD, IntPtr& ppTarget, Boolean& pfNeedsRelease) | |
at VVVV.PluginInterfaces.V1.IPluginHost.Log(TLogType Type, String Message) | |
at VVVV.Hosting.PluginLogger.Log(LogType logType, String message) | |
at VVVV.Core.Logging.DefaultLogger.Log(LogType logType, String message) | |
at VVVV.Core.Logging.DefaultLogger.PostedLog(Object state) |
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[ | |
{ "keys": ["."], "command": "display_functions", | |
"context": [ | |
{ | |
"operand": "source.java", | |
"operand": "source.pde", | |
"operator": "equal", | |
"match_all": true, | |
"key": "selector" | |
} |