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1>------ Build started: Project: MyGame.Windows, Configuration: Debug Any CPU ------
1>Assembly [MyGame.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] has already been processed, skip it.
1>MyGame.Windows -> C:\xenko\MyGame\Bin\Windows\Debug\MyGame.Windows.exe
1>info 0,050s: [AssetCompiler] BuildEngine arguments: --disable-auto-compile --project-configuration Debug --platform=Windows --project-configuration=Debug --property:RuntimeIdentifier=win7-x86 --output-path=C:\xenko\MyGame\Bin\Windows\Debug\data --build-path=C:\xenko\MyGame\MyGame.Windows\obj\xenko\assetbuild\data --package-file=C:\xenko\MyGame\MyGame.Windows\MyGame.Windows.csproj --log-pipe=
1>info 0,050s: [AssetCompiler] Starting builder.
1>EXEC : error 3,390s: [AssetCompiler] Unexpected exception while loading project [C:\xenko\MyGame\MyGame.Windows\MyGame.Windows.csproj]. Exception: MSB0001: Internal MSBuild Error: Type information for Microsoft.Build.Utilities.ToolLocationHelper was present in the whitelist cache as Microsoft.Buil
@sebllll
sebllll / COM RCW exception
Created November 7, 2013 11:57
COM object that has been separated from its underlying RCW cannot be used
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Runtime.InteropServices.InvalidComObjectException: COM object that has been separated from its underlying RCW cannot be used.
at System.StubHelpers.StubHelpers.GetCOMIPFromRCW(Object objSrc, IntPtr pCPCMD, IntPtr& ppTarget, Boolean& pfNeedsRelease)
at VVVV.PluginInterfaces.V1.IPluginHost.Log(TLogType Type, String Message)
at VVVV.Hosting.PluginLogger.Log(LogType logType, String message)
at VVVV.Core.Logging.DefaultLogger.Log(LogType logType, String message)
at VVVV.Core.Logging.DefaultLogger.PostedLog(Object state)
[
{ "keys": ["."], "command": "display_functions",
"context": [
{
"operand": "source.java",
"operand": "source.pde",
"operator": "equal",
"match_all": true,
"key": "selector"
}