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May 6, 2022 01:28
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,12 @@ <Window x:Class="SoundDemo.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:MiddleEarth" mc:Ignorable="d" Title="MainWindow" Height="500" Width="800"> <Grid> <Button Content="Play Sound" HorizontalAlignment="Left" Margin="343,225,0,0" VerticalAlignment="Top" Height="49" Width="131" Background="#FF3D7D95" Foreground="#FFF9F9F9" Click="PlayMusic"/> </Grid> </Window> This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,44 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Media; namespace SoundDemo { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { // This SoundPlayer object is used to save the location of your wav file SoundPlayer Player = new SoundPlayer("TemptingTime.wav"); public MainWindow() { InitializeComponent(); } private void PlayMusic(object sender, RoutedEventArgs e) { // These two statements are added to whichever method you wish // In my example I am using a Button Click event to fire off this method Player.Load(); Player.Play(); } } }