Water/Ocean:
- https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.161.9102&rep=rep1&type=pdf (y.2000)
- https://fileadmin.cs.lth.se/graphics/theses/projects/projgrid/projgrid-hq.pdf (pre-tessellation water rendering)
- https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.162.2833&rep=rep1&type=pdf (interactive water (using above method to render))
- http://www.cs.nthu.edu.tw/~chunfa/ICME2006.pdf
- http://graphics.cs.aueb.gr/graphics/docs/papers/GraphiCon09_PapadopoulosPapaioannou.pdf (water with caustics)
- https://artis.inrialpes.fr/Publications/2006/BD06a/water06.pdf
Tessellation:
- http://heim.ifi.uio.no/~erikd/pdf/silhouetteGPUdraft.pdf (silhouette refinement)
- https://github.com/przemyslawzaworski/Unity3D-CG-programming/blob/master/quad_tessellation.shader (quad tessellation unity)
- https://onrendering.com/data/papers/isubd/isubd.pdf (adaptive subdivision with compute)
- https://www.diva-portal.org/smash/get/diva2:945408/FULLTEXT02 (LOD)
- https://www.hindawi.com/journals/tswj/2014/979418/ (ocean tessellation refinement)
- http://ima.udg.edu/~xavierb/BonaventuraFDP.pdf (terrain/water tessellation)
- http://www.klayge.org/material/4_0/PhongTess/PhongTessellation.pdf (Phong tessellation)
- http://fileadmin.cs.lth.se/graphics/research/papers/2009/tcu/a19-hasselgren.pdf (pre-tessellation culling)
- https://people.eecs.berkeley.edu/~sequin/CS284/PROJ_12/Brandon/Smooth%20GPU%20Tessellation.pdf (smooth tessellation (phong/pn triangles))
- https://graphics.stanford.edu/~mdfisher/papers/realtimeRendering.pdf (general)
- http://developer.download.nvidia.com/whitepapers/2010/PN-AEN-Triangles-Whitepaper.pdf (solution to cracks)
- https://www.in.tum.de/fileadmin/w00bws/cg/Research/Publications/2020/TriplanarDisplacementMapping/short1020_CRC-Preprint.pdf (triplanar tessellation)
Specular AA:
Random stuff:
Wireframe with Geometry shader: https://core.ac.uk/reader/13721570
Screen Space Reflections: https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
Water implementation for unity: https://halisavakis.com/my-take-on-shaders-water-shader/
water in unity: https://jamesinvi.github.io/Elements-Website/pages/water.html
general water stuff and gerstner waves: https://catlikecoding.com/unity/tutorials/flow/