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Created December 15, 2020 10:57
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Water and Tessellation research

Water/Ocean:

Tessellation:

Specular AA:

Random stuff:
Wireframe with Geometry shader: https://core.ac.uk/reader/13721570
Screen Space Reflections: https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
Water implementation for unity: https://halisavakis.com/my-take-on-shaders-water-shader/
water in unity: https://jamesinvi.github.io/Elements-Website/pages/water.html
general water stuff and gerstner waves: https://catlikecoding.com/unity/tutorials/flow/

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