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@TheCherno
Last active March 30, 2016 11:28
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  1. Yan Chernikov revised this gist Mar 30, 2016. 1 changed file with 1 addition and 1 deletion.
    2 changes: 1 addition & 1 deletion SparkyMarch2016ReleaseNotes.txt
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    ==================================

    Major New Features:
    - Sparky now support Physically-Based Rendering (PBR)
    - Sparky now supports Physically-Based Rendering (PBR)
    - Sparky now supports rendering in both OpenGL and Direct3D 11
    - Custom 3D model format (SPM - Sparky Model)
    - Build tool for converting from Autodesk FBX to SPM
  2. Yan Chernikov renamed this gist Mar 30, 2016. 1 changed file with 0 additions and 0 deletions.
    File renamed without changes.
  3. Yan Chernikov created this gist Mar 30, 2016.
    58 changes: 58 additions & 0 deletions gistfile1.txt
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    ==================================
    Sparky March 2016 Release Notes
    ==================================

    Major New Features:
    - Sparky now support Physically-Based Rendering (PBR)
    - Sparky now supports rendering in both OpenGL and Direct3D 11
    - Custom 3D model format (SPM - Sparky Model)
    - Build tool for converting from Autodesk FBX to SPM
    - Custom memory allocation and control
    - Matrix maths is now row-major


    The following is the full list of changes included in this month's release:
    ---------------------------------------------------------------------------
    - Sparky now supports OpenGL and Direct3D 11 as rendering APIs
    - Refactored entire graphics engine to support multiple rendering APIs
    - Changed FreeType-GL to provide pixel data rather than OpenGL textures, so that it could be used with DX
    - Fixed window sometimes not closing when the close button was pressed (Win32)
    - Fixed mouse release events getting lost because the window was not capturing mouse clicks properly (Win32)
    - Added window focus and resize events (Win32)
    - Fixed window resizing not propagating to appropriate renderers
    - Changed font rendering to work with OpenGL and Direct3D
    - Sparky now supports Physically-Based Rendering (PBR)
    - Added normal mapping support for PBR
    - Added Disney diffuse model and GGX specular model for PBR lighting (mostly taken from Frostbite's PBR paper)
    - Added Image-Based Lighting (IBL) for PBR (similar to Frostbite's model)
    - Added Depth Textures and basic shadow rendering (now obsolete after render API changes)
    - Added basic deferred rendering support (now obsolete after render API changes)
    - Sparky now uses a custom 3D model format (SPM - Sparky Model) for meshes
    - Added SPMBuild tool for FBX-to-SPM conversion
    - Created PBRMaterial class for convenience
    - Added cubemap texture support (TextureCube) (GL and DX)
    - Added Material render flags
    - Fixed uniform struct alignment to work with DX (16-byte aligned, MSVC only)
    - Created Renderer class for render API specific states (eg. depth-testing, blend modes, etc.)
    - Added FreeImage to Solution. Sparky now compiles FreeImage as a static library, along with selected FreeImage utilities
    - Created render API independent blend modes and buffer types
    - BufferLayouts now work with GL and DX
    - Rewrote Shader class
    - Converted Forward Renderer to use system uniforms
    - Added booleans to debug menu
    - Added first-person camera (FPSCamera)
    - Added custom Allocator class for future development
    - Added spnew and spdel macros for memory management
    - Added MemoryManager for tracking memory allocations
    - Added dynamic shader reloading (GL only)
    - Added Debug Renderer (currently broken due to API changes)
    - Added plenty of resources to Sandbox (PBR materials, cubemaps, models)
    - Added signed and unsigned integer typedefs (int8, int16, int32, etc.)
    - Fixed MSVC compiler warnings
    - Organised Visual Studio filters for Sparky-core project
    - Removed ChernoCraft
    ---------------------------------------------------------------------------

    Known Issues:
    -------------
    See Github issues.