Distant Horizons v2.0.0
(and up) shader compatibility information.
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Install-Script -Name RefreshEnv -RequiredVersion 1.0.0 | |
Set-ExecutionPolicy RemoteSigned -Scope CurrentUser -Force |
#! /usr/bin/env python | |
""" Convert values between RGB hex codes and xterm-256 color codes. | |
Nice long listing of all 256 colors and their codes. Useful for | |
developing console color themes, or even script output schemes. | |
Resources: | |
* http://en.wikipedia.org/wiki/8-bit_color | |
* http://en.wikipedia.org/wiki/ANSI_escape_code |
font-family = BerkeleyMono Nerd Font | |
#font-family = Iosevka Nerd Font | |
# font-family = SFMono Nerd Font | |
font-size = 20 | |
theme = GruvboxDarkHard | |
shell-integration-features = no-cursor,sudo,no-title | |
cursor-style = block | |
adjust-cell-height = 35% | |
# background-opacity = 0.96 |
/** | |
* NOTE: this specifically works if the house is for sale since it renders differently. | |
* This will download the highest resolution available per image. | |
*/ | |
/** | |
* STEP 1: Make sure to *SCROLL* through all images so they appear on DOM. | |
* No need to click any images. |
Simulation Begin | |
! We will use this as input to Normal() below ; | |
Integer seed; | |
! Utility method for logging messages along with the current simulation | |
time ; | |
Procedure log(message); Text message; Begin | |
OutFix(Time, 2, 0); | |
OutText(": " & message); | |
OutImage; |
@ECHO off | |
REM =========================================================================== | |
REM Sublime Text - Path and Right Click context menu | |
REM Felipe Guedes - https://github.com/TheZoc | |
REM https://gist.github.com/TheZoc/e3295df094801fa937596964499ac048 | |
REM --------------------------------------------------------------------------- | |
REM I've swapped my environment so many times recently, that I decided to write | |
REM this overengineered solution to add Sublime Text 3 to the right click menu | |
REM on Windows, and to add it to the current user PATH environment variable | |
REM allowing `subl.exe` to be easily usable from command line. |
Shader "Name" { | |
Properties { | |
_Name ("display name", Range (min, max)) = number | |
_Name ("display name", Float) = number | |
_Name ("display name", Int) = number | |
_Name ("display name", Color) = (number,number,number,number) | |
_Name ("display name", Vector) = (number,number,number,number) |
This community was a great part of my life for the past two years, so as 2024 comes to a close, I wanted to feed my nostalgia a bit. Let me take you back to the most notable things happened here this year.
This isn't a log of model releases or research, rather things that were discussed and upvoted by the people here. So notable things missing is also an indication of what was going on of sorts. I hope that it'll also show the amount of progress and development that happend in just a single year and make you even more excited for what's to come in 2025.
The year started with the excitement about Phi-2 (443 upvotes, by u/steph_pop). Phi-2 feels like ancient history these days, it's also fascinating that we end the 2024 with the Phi-4. Just one week after, people discovered that apparently it [was trained on the software engineer's diary](https://reddit.com/r/LocalLLaMA/comments/1