See how a minor change to your commit message style can make you a better programmer.
Format: <type>(<scope>): <subject>
<scope> is optional
| # !/usr/bin/env python | |
| import numpy as np | |
| from scipy import ndimage, misc | |
| import sys, math, os | |
| from PIL import Image | |
| def cubemap(filename): | |
| SIZE = 1024 | |
| HSIZE = SIZE / 2.0 |
This page has been updated a lot in the past 3 years. Older revisions you might like more than this one:
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
ACQ-000-part-A (which is based on master)ACQ-000-part-B (which is based on part-A)Your org's brain that AI can use
This document describes the conceptual architecture of the Inferal Workspace - a text-based, version-controlled knowledge and operations hub designed to replace tools like Notion and Webflow while being natively accessible to AI assistants.
As an engineering-driven organization, we found ourselves fighting our tools instead of using them. Notion couldn't keep up with how we actually work - context scattered across pages, no version control, and AI that could read but not act. Webflow meant our website lived in a silo, disconnected from our codebase and deployment pipelines. Every tool was another tab, another context switch, another place where knowledge went to die.
| title: Home | |
| type: sections | |
| cards: [] | |
| sections: | |
| - type: grid | |
| cards: | |
| - type: heading | |
| icon: "" | |
| heading_style: subtitle | |
| heading: Bereiche |
| // | |
| // ContentView.swift | |
| // Airdrop Demo | |
| // | |
| // Created by Daniel Kuntz on 7/30/23. | |
| // | |
| import SwiftUI | |
| struct ContentView: View { |