The daily reset occurs at 04:00 (4 AM), based on your server's time zone. The weekly reset occurs each Monday, also at 04:00 (4 AM).
Server Reset | ||
---|---|---|
Daily Reset | Weekly Reset | Time Zone |
(Asia) Servers reset in: 21h 20m 45s (Update) (EU) Servers reset in: 4h 20m 45s (Update) (NA) Servers reset in: 10h 20m 45s (Update) |
(Asia) Servers reset in: 3d 21h 20m 45s (Update) (EU) Servers reset in: 4d 4h 20m 45s (Update) (NA) Servers reset in: 4d 10h 20m 45s (Update) |
Asia: GMT+8 Europe: GMT+1 America: GMT-5 |
Daily Reset[]
On daily reset, the player will receive:
- New Commissions (for players Adventure Rank 12 and above).
- Primogems from the Blessing of the Welkin Moon if it has been purchased.
Also affected by daily reset:
- Elite Enemies with limited spawn points per day will respawn.
- Domains: Domains of Forgery (Weapon Ascension Materials) and Domains of Mastery (Talent Level-Up Materials) rotate.
- Daily Battle Pass missions are renewed.
- Ley Line Outcrops locations randomize.
- Mining Outcrops locations randomize 2 hours after daily reset, at 06:00 server time.
- Iron Chunk Nodes and Common Cooking Ingredients growing in the overworld (does not include the Local Specialties used in some cooking recipes) spawn 4 hours before daily reset, at 0:00 server time.
- Time-gated quests and hidden quests progress.
- The overworld Normal Boss Iniquitous Baptist's elemental combination, rotating on Asia server's daily reset, regardless of which server the player is in.
Most shops refresh their stock at daily reset every day, every two days or every three days; this reset can vary from vendor to vendor but also from item to item, even if they are sold by the same vendor.
Weekly Reset[]
Affected by weekly reset:
- Weekly Bosses rewards and cost-halving opportunities are reset.
- Weekly Battle Pass missions are renewed.
- Reputation bounties and requests reset.
- Shops selling artifacts are restocked.
Other Resets[]
Not all resets are bound to server reset times; most items and common enemies in the overworld appear to respawn based on the time you harvested or defeated them.
Respawns 12 hours after harvest[]
- All animals and insects considered as Wildlife.
- Weasel Thieves are an exception and do not seem to respawn at all after they are defeated once.
- Some animals and insects may reappear earlier after escaped, like Crystalflies and Frog.
- Common Enemies that are not part of an Elite Enemy's group. Common Enemies that are part of such a group will respawn along with the Elite Enemy at daily reset instead.
Respawns 24 hours (1 day) after harvest[]
- Investigation points that drop Iron Chunks, Cooking Ingredients, low-grade Artifacts, low-grade Weapons or Mora.
- Destructible crates and barrels that sometimes drop Common Cooking Ingredients.
- Option to toggle World Level downgrade/reversion.
Respawns 48 hours (2 days) after harvest[]
- All Local Specialties.
- Flaming Flowers and Mist Flowers.
- White Iron Chunk, Starsilver and Electro Crystal Nodes.
- Investigation points that drop White Iron Chunks.
Respawns 72 hours (3 days) after harvest[]
- Crystal Chunk Nodes that are not part of a Mining Outcrop and Amethyst Lump Nodes.
- Investigation points that drop Crystal Chunks.
- Fishing spot populations. (Note: Fishing respawn times are bound to the same conditions as daily reset)
Chests[]
Chests do not respawn, and they do not 'spawn in' with AR/WL increase either. The illusion of that happening is usually created by certain chests being temporarily removed by various quests, one-time or repeatable ones; some chests have also been found to randomly not spawn on some days without any apparent reason, though possibly depending on the day of the week. That said, all chests exist in the game at the point of character creation.
Bosses[]
Normal Bosses have a reset time of 10 seconds, which starts counting down the moment the boss' arena is loaded in. Once the 10 seconds have passed and the boss has been slain, the player must reload the boss' arena for it to respawn. The simplest way is to enter and exit an Event Character Test Run and leave it (which doesn't change your original location), or teleport to the nearest Waypoint or Statue of The Seven and walk back to the boss's location. Logging out of the game also works.
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