This page contains information about a past event that may or may not return in a future version.
Recalling the battles and puzzles you've encountered during your travels is always a source of inspiration and excitement. Trying to come up with complex challenges is also an excellent way to prepare for your future adventures...
During the event, you can start this game mode in either Single-Player or Co-op Mode to complete the 4 stages randomly selected. Based on the stages and Reminiscent Reinforcements, you can select suitable characters and Reminiscence Buffs to complete different Regimen objectives and gain Thrilling Stars. Accumulate a certain number of Thrilling Stars to obtain Primogems, Hero's Wit, Character Talent Materials, and other rewards.
After the event begins, the maximum number of Thrilling Stars obtainable from challenges will increase by 200 every 2 days, starting from 300, up to 700.
During the event, you can start this game mode in either Single-Player or Co-Op Mode.
After entering Co-Op Mode, you can select characters who fit with the Reminiscent Reinforcements that can aid you throughout the entire challenge to more easily complete the 4 stages randomly selected.
Each stage will feature different Regimens that represent different stage effects or challenge objectives. Before you enter each stage, you can pick a Reminiscence Buff from a list of them that will provide buffs that apply to the entire party for the current stage.
After successfully completing a stage, you will gain Thrilling Stars based on the Regimen objectives completed. Accumulate a certain number of Thrilling Stars to obtain the corresponding rewards.
Tutorial[]
During "Reminiscent Regimen: Thrill," you can select Single-Player Matchmaking or team up with other players in Co-Op, completing 4 stages with special objectives in succession with 3 other players. During "Reminiscent Regimen: Thrill," you can select Single-Player Matchmaking or team up with other players in Co-Op, completing 4 stages with special objectives in succession with 3 other players.
Each game mode will feature different Reminiscent Reinforcements that can aid you throughout the entire challenge. Select characters who fit with these Reinforcements to more easily complete stages. Each game mode will feature different Reminiscent Reinforcements that can aid you throughout the entire challenge. Select characters who fit with these Reinforcements to more easily complete stages.
Each time you start this game mode, each stage will feature different Regimens that represent different challenges. Before you enter each stage, you can pick a Reminiscence Buff from a list of them that will provide buffs for the current stage. Each time you start this game mode, each stage will feature different Regimens that represent different challenges. Before you enter each stage, you can pick a Reminiscence Buff from a list of them that will provide buffs for the current stage.
After successfully completing a stage, you will gain Thrilling Stars based on the Regimen objectives completed. After the final stage, you will gain additional Thrilling Stars based on your overall performance in the game mode. After successfully completing a stage, you will gain Thrilling Stars based on the Regimen objectives completed. After the final stage, you will gain additional Thrilling Stars based on your overall performance in the game mode.
Some stages will have boosts you can pick up that restore HP, Elemental Energy, reduce Elemental Burst CD, and provide other effects. Some stages will have boosts you can pick up that restore HP, Elemental Energy, reduce Elemental Burst CD, and provide other effects.
In the final challenge stage, Nemesis Buffs that correspond to the Thrilling Stars you have gained in previous stages will be activated, providing assistance in battle. In the final challenge stage, Nemesis Buffs that correspond to the Thrilling Stars you have gained in previous stages will be activated, providing assistance in battle.
Opponents' Max HP increases by 100% and ATK by 20%
5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second
5
Some opponents will leave behind dangerous crystals after they die, which will explode after 2s, dealing True DMG to nearby characters
5
Some opponents will regenerate 50% of their HP over 12s after their HP drops below 15%
5
Clear the stage within 60s
10
No more than 40 hits taken
10
No character deaths during the stage
10
No more than 12s elapses between defeating opponents, starting after the first opponent is defeated
10
Reminiscence Buffs
When characters deal DMG to an opponent, a shockwave will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' CRIT Rate is increased by 40%. This effect can occur once every 12s
When characters' Normal Attacks hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a shockwave is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character recovers 15 Elemental Energy and deals 60% increased DMG for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst CD is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% All Elemental and Physical DMG Bonus for 10s
All party members' CRIT DMG is increased by 80% for 10s after obtaining a boost that appears on the field
There will be more boosts that can be picked up during the stage, and boosts selected multiple times will have enhanced effects
II - Stagger Over and Blast 'Em[]
Defeat all opponents to pass the stage. There will be Rolly Bombs that can be pushed using attacks in the stage. Make good use of them to effectively defeat your foes.
Opponents' Max HP increases by 100% and ATK by 20%
5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second
5
Some opponents will leave behind dangerous crystals after they die, which will explode after 2s, dealing True DMG to nearby characters
5
Some opponents will regenerate 50% of their HP over 12s after their HP drops below 15%
5
Number of Rolly Bombs reduced
5
Rolly Bombs will deal DMG to and launch characters after touching them
5
Clear the stage within 60s
10
No more than 40 hits taken
10
No character deaths during the stage
10
No more than 12s elapses between defeating opponents, starting after the first opponent is defeated
10
Hit 4 opponents with Bombs while clearing the stage
10
Hit 2 opponents with 1 Bomb twice
10
Push Bombs 6 times
10
Reminiscence Buffs
When characters deal DMG to an opponent, a shockwave will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' CRIT Rate is increased by 40%. This effect can occur once every 12s
When characters' Normal Attacks hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a shockwave is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character recovers 15 Elemental Energy and deals 60% increased DMG for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst CD is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% All Elemental and Physical DMG Bonus for 10s
All party members' CRIT DMG is increased by 80% for 10s after obtaining a boost that appears on the field
There will be more boosts that can be picked up during the stage, and boosts selected multiple times will have enhanced effects
The AoE of Rolly Bombs is increased
All party members deal 75% increased DMG for 10s after a bomb hits an opponent
III - The Art of Timed Explosions[]
Defeat all opponents to pass the stage. Time Bombs that can be pushed using attacks will be placed at a randomly chosen player's location at intervals in this stage. Make good use of them to effectively defeat your foes.
Opponents' Max HP increases by 100% and ATK by 20%
5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second
5
Some opponents will leave behind dangerous crystals after they die, which will explode after 2s, dealing True DMG to nearby characters
5
Some opponents will regenerate 50% of their HP over 12s after their HP drops below 15%
5
Time Bombs can deal DMG to allies
5
Clear the stage within 60s
10
No more than 40 hits taken
10
No character deaths during the stage
10
No more than 12s elapses between defeating opponents, starting after the first opponent is defeated
10
Hit 4 opponents with Bombs while clearing the stage
10
Hit 2 opponents with 1 Bomb twice
10
Push Bombs 6 times
10
Reminiscence Buffs
When characters deal DMG to an opponent, a shockwave will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' CRIT Rate is increased by 40%. This effect can occur once every 12s
When characters' Normal Attacks hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a shockwave is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character recovers 15 Elemental Energy and deals 60% increased DMG for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst CD is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% All Elemental and Physical DMG Bonus for 10s
All party members' CRIT DMG is increased by 80% for 10s after obtaining a boost that appears on the field
There will be more boosts that can be picked up during the stage, and boosts selected multiple times will have enhanced effects
The AoE of Time Bombs is increased
All party members deal 75% increased DMG for 10s after a bomb hits an opponent
IV - You Won't Die If You Just Hustle[]
Defeat all opponents to pass the stage. Opponents protected by Wards that Bombs can break will be present in this stage. Time Bombs that can be pushed by attacks will be placed at a randomly chosen player's location at intervals during the stage as well.
Opponents' Max HP increases by 100% and ATK by 20%
5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second
5
Some opponents will leave behind dangerous crystals after they die, which will explode after 2s, dealing True DMG to nearby characters
5
Some opponents will regenerate 50% of their HP over 12s after their HP drops below 15%
5
Opponent's special Wards are enhanced to be able to take more DMG
5
Opponents protected by special Wards are immune to damage
5
Time Bombs can deal DMG to allies
5
Clear the stage within 60s
10
No more than 40 hits taken
10
No character deaths during the stage
10
Hit 4 opponents with Bombs while clearing the stage
10
Hit 2 opponents with 1 Bomb twice
10
Push Bombs 6 times
10
Reminiscence Buffs
When characters deal DMG to an opponent, a shockwave will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' CRIT Rate is increased by 40%. This effect can occur once every 12s
When characters' Normal Attacks hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a shockwave is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character recovers 15 Elemental Energy and deals 60% increased DMG for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst CD is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% All Elemental and Physical DMG Bonus for 10s
All party members' CRIT DMG is increased by 80% for 10s after obtaining a boost that appears on the field
There will be more boosts that can be picked up during the stage, and boosts selected multiple times will have enhanced effects
The AoE of Time Bombs is increased
All party members deal 75% increased DMG for 10s after a bomb hits an opponent
Opponents' Max HP increases by 100% and ATK by 20%
5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second
5
Some opponents will leave behind dangerous crystals after they die, which will explode after 2s, dealing True DMG to nearby characters
5
Some opponents will regenerate 50% of their HP over 12s after their HP drops below 15%
5
Clear the stage within 60s
10
No more than 40 hits taken
10
No character deaths during the stage
10
Reminiscence Buffs
When characters deal DMG to an opponent, a shockwave will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' CRIT Rate is increased by 40%. This effect can occur once every 12s
When characters' Normal Attacks hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a shockwave is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character recovers 15 Elemental Energy and deals 60% increased DMG for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst CD is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% All Elemental and Physical DMG Bonus for 10s
All party members' CRIT DMG is increased by 80% for 10s after obtaining a boost that appears on the field
There will be more boosts that can be picked up during the stage, and boosts selected multiple times will have enhanced effects
VI - Bullet Rain's Falling a Bit Harder[]
Obtain the specified number of Marvelous Mystic Coins to pass the stage. Big Bad Barrages will appear during the stage. Being hit will deduct points. Be sure to avoid Big Bad Barrages and do your utmost to obtain more Marvelous Mystic Coins.
10
Potential Regimens
A mysterious fortune cometh...
5
More Big Bad Barrages that can track the player will appear during the challenge
5
Some Marvelous Mystic Coins become Big Bad Barrages
5
Score deduction from getting hit by Big Bad Barrages increased
5
Character Movement SPD slowed by 30% for 3s after being hit by Big Bad Barrages
5
Players will unleash a shockwave with a small AoE after being hit by Big Bad Barrages. Such shockwaves will launch nearby characters
5
Barrages will be more frequent
5
Speed of all projectiles increased
5
Clear the stage within 60s
10
All party members hit less than 15 times by Big Bad Barrages
10
Reminiscence Buffs
Dash boosts will appear during the stage, and for 10s after picking one up, all party members gain 15% increased Movement SPD
Shield boosts will appear during the stage, and a Shield that lasts for 10s will be generated for all nearby characters after picking one up which blocks the negative effects of a Big Bad Barrage once
Multiplier boosts will appear during the stage, and for 10s after picking one up, all party members earn increased points from Marvelous Mystic Coins
All party members' Stamina consumption reduced by 15%
All party members gain a 50% All Elemental DMG Bonus
Potential Regimens
A mysterious fortune cometh...
5
Opponents' Max HP increases by 100% and ATK by 20%
5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second
5
There are powerful enemies in the stage that will unleash Cragslides at intervals, dealing Geo DMG to characters within a certain AoE
5
Danger zones will appear during the stage. Characters will be bombarded after staying within these zones for 2s
5
Clear the stage within 60s
10
No more than 40 hits taken
10
No character deaths during the stage
10
Reminiscence Buffs
When characters deal DMG to an opponent, a shockwave will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' CRIT Rate is increased by 40%. This effect can occur once every 12s
When characters' Normal Attacks hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a shockwave is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character recovers 15 Elemental Energy and deals 60% increased DMG for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst CD is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% All Elemental and Physical DMG Bonus for 10s
All party members' Energy Recharge increased by 50%
40 ➔
All party members' CRIT Rate increased by 35%
60 ➔
All party members gain a 50% All Elemental DMG Bonus
Potential Regimens
A mysterious fortune cometh...
5
Opponents' Max HP increases by 100% and ATK by 20%
5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second
5
There are powerful enemies in the stage that will periodically summon thunderbolt barriers, dealing Electro DMG to characters they come into contact with
5
Danger zones will appear during the stage. Characters will be bombarded after staying within these zones for 2s
5
Clear the stage within 60s
10
No more than 40 hits taken
10
No character deaths during the stage
10
Reminiscence Buffs
When characters deal DMG to an opponent, a shockwave will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' CRIT Rate is increased by 40%. This effect can occur once every 12s
When characters' Normal Attacks hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a shockwave is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character recovers 15 Elemental Energy and deals 60% increased DMG for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst CD is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% All Elemental and Physical DMG Bonus for 10s
All party members' Elemental Mastery increased by 200
60 ➔
All party members gain a 50% All Elemental DMG Bonus
Potential Regimens
A mysterious fortune cometh...
5
Opponents' Max HP increases by 100% and ATK by 20%
5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second
5
There will be powerful opponents in the stage that will summon Tracking Fire Balls at intervals, dealing Pyro DMG to characters hit
5
2 Ruin Scouts in the stage will be replaced by Ruin Drake: Earthguards
5
Danger zones will appear during the stage. Characters will be bombarded after staying within these zones for 2s
5
Clear the stage within 60s
10
No more than 40 hits taken
10
No character deaths during the stage
10
Reminiscence Buffs
When characters deal DMG to an opponent, a shockwave will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' CRIT Rate is increased by 40%. This effect can occur once every 12s
When characters' Normal Attacks hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a shockwave is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character recovers 15 Elemental Energy and deals 60% increased DMG for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst CD is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% All Elemental and Physical DMG Bonus for 10s
All party members gain a 50% All Elemental DMG Bonus
Potential Regimens
A mysterious fortune cometh...
5
Opponents' Max HP increases by 100% and ATK by 20%
5
Characters lose 10 Elemental Energy after being hit by opponents' attacks, this effect can be triggered once per second
5
There will be powerful opponents in the stage that will summon a Vacuum Eye at intervals at the character's location, pulling the character in and dealing Anemo DMG
5
In this stage, 2 opponents will be replaced with Yumkasaurus Warriors: Flowing Skyfire
5
Danger zones will appear during the stage. Characters will be bombarded after staying within these zones for 2s
5
Clear the stage within 60s
10
No more than 40 hits taken
10
No character deaths during the stage
10
Reminiscence Buffs
When characters deal DMG to an opponent, a shockwave will be unleashed at the opponent's position that deals True DMG. This can trigger once every 4s. This effect affects the characters of all players
Within 10s after triggering an Elemental Reaction, all party members' CRIT Rate is increased by 40%. This effect can occur once every 12s
When characters' Normal Attacks hit opponents, a tally will be kept for that character. When the tally reaches 6, it is cleared and a shockwave is unleashed at the opponent's position that deals True DMG. This effect affects the characters of all players
After using an Elemental Burst, that character recovers 15 Elemental Energy and deals 60% increased DMG for 10s. This effect affects the characters of all players
After using an Elemental Skill, that character's Elemental Burst CD is reduced by 8s. This can be triggered once every 8s. This effect affects the characters of all players
After triggering an Elemental Reaction, all party members gain a 75% All Elemental and Physical DMG Bonus for 10s
Reminiscent Reinforcements[]
After triggering a Hydro-related reaction, all party members gain a 100% Hydro DMG Bonus for 4s
After triggering a Pyro-related reaction, all party members gain a 100% Pyro DMG Bonus for 4s
After triggering a Cryo-related reaction, all party members gain a 100% Cryo DMG Bonus for 4s
After triggering a Electro-related reaction, all party members gain a 100% Electro DMG Bonus for 4s
After triggering a Dendro-related reaction, all party members gain a 100% Dendro DMG Bonus for 4s
After triggering a Anemo-related reaction, all party members gain a 100% Anemo DMG Bonus for 4s
After triggering a Geo-related reaction, all party members gain a 100% Geo DMG Bonus for 4s
The ATK SPD of Normal Attacks increases by 30% and DMG dealt by Normal Attacks increases by 60%
Party members gain a 50% Healing Bonus, and characters gain an 80% All Elemental and Physical DMG Bonus for 8s after receiving healing from an ally
When an Elemental Reaction is triggered, when your party has 1/2/3/4 different types of Elements respectively, opponents' All Elemental and Physical RES is reduced by 0/20/60/120% for 4s
Characters' Shield Strength increases by 100% and characters protected by a shield deal 80% increased DMG
Graded Regimen[]
Complete the challenge without being hit by opponents more than 40 times
1
Complete the challenge without being hit by opponents more than 30 times
3
Complete the challenge without being hit by opponents more than 20 times
6
Complete the challenge without characters being downed more than 3 times
1
Complete the challenge without characters being downed more than twice
3
Complete the challenge without characters being downed more than once
6
Complete the challenge having healed allies 10 times or more
3
Complete the challenge having hit 10 or more opponents
1
Complete the challenge having hit 20 or more opponents
3
Complete the challenge having hit 30 or more opponents
6
Complete the challenge having collected Marvelous Mystic Coins 20 times
1
Complete the challenge having collected Marvelous Mystic Coins 30 times
3
Complete the challenge having collected Marvelous Mystic Coins 40 times
6
Complete the challenge having been hit by Big Bad Barrages less than 3 times
3
Thrilling Stars Rewards[]
After the event begins, the maximum number of Thrilling Stars obtainable from challenges will increase by 200 every 2 days, up to 700.
Total Thrilling Stars obtained
Rewards
50
50
2
20,000
100
50
2
20,000
150
50
2
20,000
200
50
2
20,000
250
50
2
20,000
300
50
2
20,000
350
30
2
20,000
400
30
2
20,000
450
30
2
20,000
500
30
2
20,000
550
2
2
20,000
600
2
2
20,000
650
2
2
20,000
700
2
2
20,000
Player Titles[]
Title
Description
Efficiency Above All
Highest Final Score
Furor Teutonicus
Most Opponents Defeated
Gotta Punch 'Em All
Most Opponents Attacked
Barrage Circus
Obtained the most Marvelous Mystic Coins
"Leave Some for Me..."
Score 300 points with Marvelous Mystic Coins
Perfect Attendance
Received 50 Thrilling Stars
Last Hit Expert
Defeat 10 opponents with the final hit
Gameplay Notes[]
Inactivity Kick[]
Reminiscent Regimen: Thrill was the first event in which players could be automatically kicked from a match due to inactivity. If a player's character is not moved for 30 seconds, the following notice will appear on the screen:
You will be removed from the challenge if you are idle for too long.
Time remaining:
00:15
Move your character to close the prompt and return to the challenge
If the 15-second timer reaches 00:00, the player is removed from the match and does not receive any rewards.
Performing actions that do not move the character, including combat Talents, will count as being "idle."
Being staggered will count as moving the character, even if the character is otherwise idle.
The warning about being idle for too long, which shows even though the player's Venti has clearly just performed his Elemental Burst.
Battle Pass Missions[]
This event added additional "This BP Period" Battle Pass missions to the Sabzeruz Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
Missions
BP EXP
[Event] Obtain 500 Thrilling Stars during the Reminiscent Regimen: Thrill event
1,500
Other Languages[]
Language
Official Name
Literal Meaning
English
Reminiscent Regimen: Thrill
—
Chinese (Simplified)
追想练行・烈趣篇 Zhuīxiǎng Liànxíng - Lièqù-piān
Chinese (Traditional)
追想練行・烈趣篇 Zhuīxiǎng Liànxíng - Lièqù-piān
Japanese
追憶練行・スリル編 Tsuioku Rengyou - Suriru-hen
Korean
회상속수행・열정편 Hoesang Sok Suhaeng - Yeoljeongpyeon
Spanish
Entrenamiento reminiscente: Fervor
Reminiscent Training: Fervor
French
Exercice réminiscent - Passion
Reminiscent Exercise - Passion
Russian
Воспоминанияопрактике: Пламенныйинтерес Vospominaniya o praktike: Plamennyy interes