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Food are Consumable items in Genshin Impact. It is the fourth tab in the Inventory. Food can be used to heal characters, revive characters, buff the player's character, or buff the entire party.

Most food items can be crafted through Cooking or Alchemy. A few (Apple, Bulle Fruit, Starshroom, and Sunsettia) can be foraged in the wild and consumed directly.

When knocked out characters are revived, they will still have the same ongoing duration of food buffs as the rest of the other party members. Food items cannot be deleted from the inventory, except for those aforementioned ones that can be foraged.

Food Quality[]

Food items have 3 different types of quality: Suspicious, the regular version of the dish, and Delicious. Suspicious and Delicious variants of the dish have a 20% decrease/increase to the normal dish's stats respectively; the timer is consistent regardless of the food's quality.

Dishes, when cooked with a specific character, have a certain chance to be made as a Special Dish variant depending on the quality and quality of the food. These special dishes provide either a higher bonus or additional effect over its Delicious variant, as well as a separate icon, name and description.

Quality Probability
Suspicious Normal Delicious
1-Star 10% 15% 20%
2-Star 10% 10% 15%
3-Star 5% 10% 15%
4-Star 5% 5% 10%

Fullness[]

When a character consumes Recovery Dishes (Food that restores HP), their Fullness Gauge will increase. The Fullness Gauge has a maximum length of 100.[1]

When Fullness = 100, no more Recovery Dishes can be consumed.

When Fullness > 0, it will deplete over time at a rate of 0.3/s

When Fullness reaches 100, the Full State will be applied to the character for 30 seconds, which halts the over time depletion of Fullness until it ends.

Fullness is reset to 0 when a character is revived.

Fullness increase from a single Recovery Dish item is calculated as .

Item Quality Utility Food Quality Parameter A Parameter B
0-Star Apple/Sunsettia/Starshroom 5 15,000
1-Star Instant Heal Suspicious 14 37,500
Normal 14 45,000
Delicious 15 55,000
Special 18 60,000
Continuous Heal Suspicious 14 57,000
Normal 14 69,000
Delicious 15 81,000
Special 17 96,000
2-Star Instant Heal Suspicious 20 45,000
Normal 21 62,500
Delicious 22 80,000
Special 25 92,500
Continuous Heal Suspicious 19 96,000
Normal 20 120,000
Delicious 21 147,000
Special 23 177,000
3-Star Instant Heal Suspicious 25 42,500
Normal 26 87,500
Delicious 27 135,000
Special 30 167,500
Continuous Heal Suspicious 23 195,000
Normal 24 267,000
Delicious 25 336,000
Special 27 423,000

Multiple Food Buffs[]

Eating foods with positive benefits other than health gain can increase stats like Defense, CRIT Rate, Attack - these are grouped into four types - Offensive, Defensive, Elemental, and Stamina. Only one food buff of each type can be active at a time, and the most recent one will replace any previously obtained, even if it is inferior. However, buffs affecting all four states can be active at the same time.

  1. Offensive group: CRIT Rate, CRIT DMG, Physical DMG, and Attack boosts
  2. Defensive group: Shield Strength, Defense, Health, and Healing Bonus boosts
  3. Stamina group: Climbing, Gliding, and Sprinting stamina reductions (stamina restoratives act separately)
  4. Elemental group: Both elemental damage boosts and elemental damage reductions are classed together, and it is not possible to have two boosts or a boost and resistance active simultaneously.

Notes[]

  • Foods that affect Sheer Cold accumulation form the fifth group.
  • When the player logs out, the duration of food/potion effects are frozen. It is not known if they will still tick when the game client is still running but not connected to the server.
  • Flat Attack foods (like +100 Attack) are not modified by ATK% stats from equipment.
  • Healing from multiple continuous healing foods does not stack.
  • (As of Version 1.4) The numerical values currently active, nor their remaining time are not shown in any menu.

Cooldown[]

Some foods have a cooldown period after usage. Stamina refill foods have a 300-second cooldown, and Revival foods have a 120-second cooldown on usage. Unlike most other items with a cooldown on usage, the cooldown timer for food does not count down if gameplay is paused (i.e. opening the Inventory menu).

List of Food Items[]

Trivia[]

Change History[]

Version 5.2

Version 5.1

Version 5.0


Version 4.8


Version 4.7


Version 4.6


Version 4.5


Version 4.4


Version 4.3


Version 4.2


Version 4.1


Version 4.0


Version 3.7


Version 3.6


Version 3.5


Version 3.4


Version 3.3


Version 3.2


Version 3.1


Version 3.0


Version 2.8


Version 2.7


Version 2.6


Version 2.5


Version 2.4


Version 2.3


Version 2.2


Version 2.1


Version 2.0


Version 1.6


Version 1.5


Version 1.4


Version 1.3


Version 1.2


Version 1.1


Version 1.0

References[]

Navigation[]

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