The sole fact that September's Monthly Report goes out half a month later than it should tells you everything about the amount of work spent on the js13kGames competition this time.
Another Neuroshima Hex army pack debut, another NSHex Counter app update - this time with the newest Desert Tribes tile set.
Most of the month was taken over by js13kGames, as usual this time of year, especially since we're celebrating the thirteenth edition of the competition now.
July was full of js13kGames 2024 announcements: partners, experts, and prizes. I've also continued publishing news items about useful web tools, cool games, and various competitions on the Gamedev.js website.
Our Flood Escape game was added to the Arcadia platform with all the levels already unlocked, including the newly implemented Badlucky one.
During June the countdown to js13kGames 2024 started, new Gamedev.js Weekly newsletter website was published, we've opened our swag Shop, added Badlucky level in Flood Escape, and announced OP Guild and Arcadia collaboration with cash prizes.
To celebrate thirteenth edition of the js13kGames competition happening this year we've decided to create a dedicated Badlucky level in our Flood Escape game.
Remember Enclave's swag is out blog post? We got asked about that print a few times recently, and decided to share it with you all! After launching js13kGames Shop and Gamedev.js Shop on the same Spreadshirt platform we've decided to open Enclave Games Shop as well.
Right after getting a new mobile template, the Gamedev.js Weekly newsletter got a brand new website, which is now a bit more than just a single landing page.
A lot has happened in May: from announcing Gamedev.js Jam 2024 winners and sending them all the prizes, through finally writing about my burnout, to looking into the bright future with the newly formed OP Guild which I'm going to lead.