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N-Gage (service)

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N-Gage
Home screen of N-Gage
DeveloperNokia
Launch date4 February 2008 (pre-release)
3 April 2008 (full release)
Platform(s)Symbian - S60
StatusDiscontinued
Websitewww.n-gage.com (archived)

N-Gage, also referred to as N-Gage 2.0, was a mobile gaming digital distribution platform from Nokia that was available for several Nokia smartphones running on S60 (Symbian). The successor to the original N-Gage gaming device and launched as part of their Ovi initiative in 2007, it aimed to offer AAA games for trial and purchase into a single application with full compatibility to all devices, along with online multiplayer and social features using N-Gage Arena via in-house servers.[1][2] Games on the platform were natively coded or ported using C++.[3][4][5] Testing began in Finland in February 2007, but the service faced numerous delays before the service finally rolled out on April 3, 2008 with five launch titles, initially for Nokia N81, N82 and N95 owners.[6][7][8]

Less than two years after its full launch, on October 30, 2009, Nokia announced that no new N-Gage games would be produced. A total of 49 games were released for it. Nokia moved its games onto their Ovi Store thereafter. N-Gage games can still be played on compatible devices, but support for the online features ceased in September 2010.[9]

Development

[edit]

Nokia's N-Gage gaming smartphone from 2003 did not perform as well as expected, and its upgraded QD version did not make any significant impact on the N-Gage's reputation. During E3 2005, Nokia announced that they would rebrand the N-Gage platform as a gaming service on several smartphone devices, rather than releasing a specific device.[10]

At E3 2006, Nokia formally announced the N-Gage mobile gaming service, set for a 2007 release and previewed several titles.[11][12][13] N-Gage was previewed for developers and publishers in January 2007.[14] In February 2007, Nokia announced that the service would be piloted in Finland prior to its worldwide launch.[15] As with the original N-Gage, the company had its own unit named Nokia Games Publishing to oversee the creation and publishing of first-party game titles.[16][17]

Launch

[edit]
An official promotional image during the 29 August 2007 announcement: The N-Gage application home screen (right) and a game being played (left) on a Nokia N81.

The N-Gage gaming service was announced to have a "first access" release in December 2007, but it was delayed as Nokia's team were making sure the service ran "smoothly".[18] By this time, Nokia had attracted a number of third-party publishers, including Electronic Arts, THQ, Gameloft and Capcom.[19] Nokia used the tagline Get out and play to promote the platform.[20]

First Access

[edit]

A public beta test of the N-Gage application took place from 4 February 2008 to 27 March 2008,[21] though limited only for the N81.[22] This period of time was referred to as "First Access" and was a public test of the client which could be downloaded for free from the N-Gage website. While not the final version, the user had access to most of the features that the new application had to offer along with trial versions of three games: Hooked On: Creatures of the Deep, System Rush: Evolution and Space Impact: Kappa Base.[23] One day after the start of the public beta, hackers managed to unpack the N-Gage installation file and modded it to work on other Nokia Nseries devices such as N73 and N95.[24]

Public release

[edit]

The full release of the N-Gage platform went live to the public on 3 April 2008. There were five launch titles: Asphalt 3: Street Rules, Brain Challenge, Hooked On: Creatures of the Deep, System Rush: Evolution, and World Series of Poker: Pro Challenge.[25][26] Three other games that were planned on launch (Space Impact: Kappa Base, Block Breaker Deluxe and Tetris) were announced to have been postponed for performance reasons with a planned release date of "next week or two."[21][26] The five initially supported handsets were: Nokia N81, N81 8GB, N82, N95 and N95 8GB.[27]

On April 7, Nokia posted an official press release for the release of the service, and at which point FIFA 08 also became available for purchase.[28] There were reports in May 2008 that some users were "angry" about N-Gage's digital rights management (DRM) protection in that every game purchased would be not locked to the user's account but to the handset, meaning they have to buy the game again if they change handsets.[29][30]

Compatibility

[edit]

The N-Gage platform was compatible with: Nokia N78, N79,[31] N81, N81 8GB, N82, N85,[31] N86,[32] N86 8MP, N95, N95 8GB, N96, N97,[33] Nokia 5320 XpressMusic,[34] 5630 XpressMusic,[35] 5730 XpressMusic[36] Nokia 6210 Navigator,[37] 6710 Navigator,[38] 6720 Classic, E52,[39] E55 and E75.[40] Due to memory issues,[41] support for the Nokia N73, N93 and N93i was cancelled.[42] Support for the Nokia 5800 XpressMusic was promised when it launched but was never officially rolled out.[43][44]

Because N-Gage is a software based solution, the first generation MMC games are not compatible with the new platform,[45] though some games made a comeback in the form of a sequel (e.g. System Rush: Evolution) or a remake/port (e.g. Mile High Pinball). Similarly, games developed for this next-gen N-Gage platform do not work on the original N-Gage nor N-Gage QD, adding to the fact that newer S60 software, including the N-Gage client and games, aren't binary-compatible with older S60 devices and vice versa.[citation needed]

Interface and social features

[edit]

The N-Gage client app functioned as an app store, software updater, instant messaging client, and personal achievement record.[46] Nokia was inspired by Microsoft’s Xbox Live service in creating the user interface[47] of the app. At the top of the N-Gage launcher are five tabs for each function. The My Games screen shows all the games that are currently installed on the phone. The Profile tab displays the user's profile, showing how many N-Gage points the user scored scored, their reputation level (ranging between 1-5 stars), the number of friends they have, and their avatar/picture. Users could also track progress through trophies/achievements.[47]

The Showroom displayed all games that were available for download as well as Game Extras for expanding a game with extra content. Games could be downloaded directly to the phone over the air (by GPRS, 3G or WiFi), or the user may choose to download it to a computer and then install it on to the phone using a USB-cable and Nokia PC Suite.[48]

N-Gage Arena was the online service for the N-Gage community and included message boards, live chats, share user created content, tournament activities, and instant messaging. Users could also invite friends to play a game.[49]

Reception

[edit]

IGN's hands-on report found that the user interface was good and that Nokia's strategy of preloading the application on newly shipped devices will help.[50] The website Trusted Reviews gave a score of three out of five to the N-Gage service with the comment that the strategy is more sensible than first generation N-Gage but that the platform still lacks quality titles and that the hardware is still behind established handheld game consoles.[51]

In March 2009, Nokia announced that there were one million registered users of N-Gage.[52]

After the discontinuation of the N-Gage service was announced in October 2009, publications had not only noted the platform's flaws that led to its fate but also gave some praise to Nokia for a number of own-IP and self-published games it made for the platform. Pocket Gamer wrote that first-party titles had been "uniformly excellent" and well tailored, such as the rhythm game Dance Fabulous. Praise has also been given to Hooked On: Creatues of the Deep, ONE, and Reset Generation, the latter of which was referred to as the N-Gage service's "killer app" by All About Symbian.[53][54][55]

Awards

[edit]

Several of the N-Gage service games were nominated for International Mobile Gaming Awards in 2007. Two out of three N-Gage titles received an award:[56]

On 8 May 2008, Hooked On: Creatures of the Deep[57] won a Games Award during the 2008 Meffy Awards in Cannes.[58]

Closure

[edit]

Nokia launched the Ovi Store on 26 May 2009, a single marketplace including for Java-developed games, and had already announced before that N-Gage games will be offered on the new store in addition to the existing N-Gage client app.[59] On 30 October 2009, Nokia announced that no new games for the N-Gage service would be produced. All N-Gage services, which includes purchasing of games and the online features remained in operation until being shut down in September 2010.[60][61] Later on 31 March 2011 Nokia closed their DRM activation service, leaving customers unable to reactivate their purchases in the case of a device format or software update.[62] No transition of their purchases was made to the Ovi Store, and no compensation was given because, according to support staff, software purchases are only supported for one year.

Some gaming websites e.g. Pocket Gamer[63][9] link N-Gage's failure to the overwhelming competition it faces from Apple's App Store,[64] and has been critical of third-party titles of which many were "lazy Java ports".[65] Ovi Gaming[66] cited poor implementation and support from their parent company, Nokia. A bad development model[67] and marketing have also been cited.[68] Ewan Spence of All About Symbian wrote that keeping the "N-Gage" name, despite the failure of its predecessor, was a mistake. He also noted that N-Gage titles simply didn't sell well enough compared to their Java and iPhone OS counterparts.[46]

Technical details

[edit]

Specifications

[edit]

In order for the N-Gage platform and games to run smoothly, all N-Gage compatible mobile devices share a common set of specifications:

  • Screen: landscape or portrait 320 x 240 pixels (except N97, with a 640 x 360 pixels screen, graphics are stretched and displayed in a letterbox format to keep aspect ratio)
  • OS: Symbian S60 3rd edition (S60 5th edition on N97)
  • Interface: 5 way (up, down, left, right, center) directional pad, Dedicated action buttons Circle and Square (Mapped onto keypad '5' and '0' in portrait mode) and 2 contextual buttons. Touch screen interactions were not supported (N97 emulated the actions buttons into the on-screen buttons)
  • Connectivity: 3G or Wifi (Required for the connecting to the N-Gage platform for downloading games, online functions such as rankings and multiplayer)
  • CPU: ARM11 with speed ranges from 369 MHz (N81) to 600 MHz (E52)
  • GPU: 3D Graphics Hardware Accelerator supported (games running on devices such as the HW-Accelerated N95 have enhanced performance)
  • Audio: Stereo channel

Software development

[edit]

N-Gage games are packaged differently than normal Symbian applications and have the extension ".n-gage" and can only run via the N-Gage application. The game resources are protected by DRM. They cannot use any native Symbian APIs, instead they use a proprietary API from the N-Gage SDK. N-Gage was also designed to make it easier for developers to port games to the platform: the SDK abstracts Symbian OS and provides a POSIX compliant, standard C/C++ layer over Symbian OS. This meant that developers no longer have to learn Symbian OS C++ idioms, like active objects and descriptors, before they can port their code. Hence it speeded up the process of porting to N-Gage as opposed to the original N-Gage hardware device.[3]

The N-Gage API is in fact an extension of the RGA API available in the Open C++ plug-in.[69] Only select companies were allowed access to the N-Gage SDK. To gain access they first must have been approved by Nokia and sign a NDA.

Games library

[edit]

As of 23 October 2009, there were 49 games released officially on the N-Gage service. Many other games were cancelled with the shutting down of N-Gage.[60] Some of these games are sequels, remakes or ports of the first generation N-Gage MMC games.

Title Release date Developer Publisher
Age of Empires III[70] 28 April 2009 Ensemble Studios Glu Mobile
AMF Bowling: Pinbusters![71] 17 June 2009 Eclipse Interactive Vir2L Studios
Asphalt 4: Elite Racing[72] 20 January 2009 Gameloft Gameloft
Asphalt 3: Street Rules[73] 3 April 2008 Gameloft Gameloft
Block Breaker Deluxe[74] 25 April 2008 Gameloft Gameloft
Boom Blox[75] 3 December 2008 IUGO Mobile Electronic Arts
Bounce Boing Voyage[76] 7 August 2008 Rovio Entertainment Nokia Games Publishing
Brain Challenge[77] 3 April 2008 Gameloft Gameloft
Brothers in Arms[78] 15 July 2008 Gameloft Gameloft
Café Hold’ Em Poker[79] 23 April 2009 Digital Chocolate Digital Chocolate
Café Sudoku[80] 27 January 2009 Digital Chocolate Digital Chocolate
Café Solitaire 12-Pack[81] 21 October 2008 Digital Chocolate Digital Chocolate
Crash Bandicoot Nitro Kart 3D[82] 22 December 2008 Polarbit Vivendi Games Mobile
Dance Fabulous[83] 9 June 2009 Digital Legends Nokia Games Publishing
Dirk Dagger and the Fallen Idol[84] (a.k.a., Dirk Spanner and the Fallen Idol[85][86][87]) 19 August 2008 Jadestone Group Nokia Games Publishing
Dirk Dagger and the Nuclear Zeppelin[84] 15 October 2008 Jadestone Group Nokia Games Publishing
Dogz[88] 25 August 2008 Gameloft Gameloft
Ducati Moto[89] 18 September 2009 Vir2L Studios ZeniMax Europe
FIFA 08[90] 7 April 2008 Gamelion Electronic Arts
FIFA 09[91] 18 November 2008 Electronic Arts Electronic Arts
Guitar Hero World Tour[92] 18 September 2009 Hands-On Mobile Connect2Media
Hooked On: Creatures of the Deep[93] 3 April 2008 Infinite Dreams Nokia Games Publishing
Mega Monsters[94] 23 October 2009 Firemint Nokia Games Publishing
Metal Gear Solid Mobile[95] 11 December 2008 Ideaworks3D Konami Digital Entertainment
MONOPOLY Here & Now: The World Edition[96] 3 March 2009 Venan Entertainment Electronic Arts
Midnight Pool[97] 27 June 2008 Gameloft Gameloft
Mile High Pinball[98] 6 May 2008 Ideaworks3D Nokia Games Publishing
Million Dollar Poker[99] 30 June 2009 Gameloft Gameloft
Need for Speed Undercover[100] 17 March 2009 IronMonkey Studios Electronic Arts
ONE[101] 28 October 2008 Digital Legends Entertainment Nokia Games Publishing
Pandemonium[102] 6 May 2009 Ideaworks3D Eidos Interactive
Powerboat Challenge[103] 23 October 2009 Fishlabs Entertainment Fishlabs Entertainment
Prince of Persia[104] 11 March 2009 Gameloft Gameloft
Pro Series Golf[105] 3 July 2008 Mineshaft Entertainment Nokia Games Publishing
Real Football 2009[106] 31 March 2009 Gameloft Gameloft
Reset Generation[107] 4 August 2008 RedLynx Nokia Games Publishing
Resident Evil: Degeneration[108] 18 December 2008 Ideaworks3D Capcom
Snakes Subsonic[109] 22 May 2008 Barking Lizards Technologies Nokia Games Publishing
Space Impact: Kappa Base[110] 19 April 2008 Method Solutions Nokia Games Publishing
Spore Origins[111] 20 May 2009 Polarbit Electronic Arts
Star Wars: The Force Unleashed[112] 16 September 2008 Universomo THQ Wireless
System Rush: Evolution[113] 3 April 2008 Ideaworks3D Nokia Games Publishing
Tetris[114] 25 April 2008 Electronic Arts Electronic Arts
The Sims 2 Pets[115] 18 June 2008 IronMonkey Studios Electronic Arts
The Sims 3[116] 14 July 2009 Electronic Arts Electronic Arts
Tiger Woods PGA Tour[117] 23 October 2009 Gamelion Studios Electronic Arts
Tomb Raider Underworld[118] 25 August 2009 Distinctive Developments Electronic Arts / Eidos Interactive
World Series of Poker: Pro Challenge[119] 3 April 2008 Glu Mobile Glu Mobile
Worms World Party[120] 7 April 2009 Codeglue / THQ Wireless Team 17

Cancelled titles

[edit]
Title Developer / Publisher Notes/Ref
Blades & Magic Fishlabs [121]
Creebies Gameware / Nokia Games Publishing Game was announced in 2007 and previewed to the press, but never released.[122][123]
Galaxy on Fire Fishlabs Was planned for 2010.[121]
Habbo Island Sulake [124]
Midnight Poker Gameloft [125]
Pocket Aces: Texas Hold'Em Bonus Mobile / Nokia Games Publishing [124]
Rally Master Pro Fishlabs [121]
Shadow-Born Backbone / Nokia Games Publishing [124]
Slam Slam Ping Pong! Glu Mobile [126][127]
Snowboard Hero Fishlabs [121]
Speed Racer Glu Mobile Based on the film of the same name.[126][127]
Spirits Jadestone Group [124]
Super Mahjong I-play [125][128]
The Dark Knight Glu Mobile Based on the film of the same name.[126][127]
Tin Star ? / Nokia Games Publishing Remake of the original.[124]
World Rally Championship I-play FIA WRC officially licensed.[125][128]
Yamake Gameware / Nokia Games Publishing [129]

See also

[edit]

References

[edit]
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