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Home Improvement: Power Tool Pursuit!

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Home Improvement: Power Tool Pursuit!
Developer(s)Imagineering[1]
Publisher(s)Absolute Entertainment[1]
Designer(s)
Programmer(s)
  • Jason Benham (lead programming and design)
  • Andy Rogers
  • Bill Jannott
  • David Lubar
Composer(s)
  • Dan Foliart
  • Jim Wallace
  • Steve Melillo[2]
Platform(s)Super NES
Release
Genre(s)Platform
Mode(s)Single-player

Home Improvement: Power Tool Pursuit! is a 1994 2D platform game, based off the sitcom of the same name, developed by Imagineering and published by Absolute Entertainment for the Super Nintendo Entertainment System. A Sega Genesis version was planned but never released.[3][4][5]

Plot

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On a special broadcast of the show Tool Time, Tim Taylor prepares to unveil the new Binford ultra power tool line named after him, the Binford-Taylor Turbo Power Tool Line. He goes to retrieve the tools, only to discover that they are missing. A note is left in their place demanding Tim to traverse the different sets where other shows are being filmed to recover the tools.

Gameplay

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The player's weapons include modified tools such as a nail gun, a blowtorch (used as a flamethrower), and a saw which hurls energy waves. These weapons are used to fight dinosaurs, acid-spewing mummies, robot sentries, and other enemies. The game is broken down into four worlds of four levels, each world containing a boss level. The game had no real instruction manual, in its place, a fake manual was used with a sticker reading "Real Men Don't Need Instructions", a message which also appears on the splash screen.

Development

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Home Improvement: Power Tool Pursuit! was published by Absolute Entertainment, which Disney hired to produce the game after it completed another game based on a Disney property, Goofy's Hysterical History Tour (1993).[6] It was presented at the 1994 winter Consumer Electronics Show.[7]

Reception

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Reviews at the time were generally mixed-to-positive, while the sitcom adaptation's concept of Tim Allen fighting through fantastical enemies such as mummies, dinosaurs and robots led it to appear on several all-time lists of weirdest video games, such as those of PC Magazine and Rolling Stone, in later years.[15][16][17]

GamePro gave Home Improvement: Power Tool Pursuit! a mixed review, calling it "like Pitfall with power tools". They commented that the game plays well and is easy to pick up on, has solid graphics, but features mediocre music, and concluded that it would be fun for side-scrolling fans and enthusiasts of the TV show, but is not challenging enough for hardcore players.[10] Mike Weigand of Electronic Gaming Monthly called it "an intriguing action title, with some cool weapons and excellent graphics".[8] Less favorable towards the game was Entertainment Weekly, which was turned off by the concept of Tim Allen fighting enemies like dinosaurs and "alien beasties";[14] and Nintendo Power, claiming that despite its "fun worlds" and many type of attacks, it suffered from "awkward" controls", "poor placement of objects" that artificially increased the difficulty, absence of humor from the TV series, and the fact that the "gameplay never rises above standard jumping, shooting and the collecting of items".[11]

Notes

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  1. ^ Gabe Soria, who wrote the main review of Home Improvement for Video Games, gave it a 7/10, while three other editors who provided brief comments all gave the game a 6/10.[12]

References

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  1. ^ a b c "Home Improvement Release Information for Super Nintendo - GameFAQs". gamefaqs.gamespot.com.
  2. ^ Composer information for Home Improvement: Power Tool Pursuit! at SNES Music
  3. ^ "Welcome To The Next Level: 1994 And Beyond... - Sega Genesis". Sega Force. No. 5. Sendai Publishing. July 1994. pp. 8–26. Archived from the original on 2020-12-05. Retrieved 2020-12-04.
  4. ^ "CES News - CES Directory: Your Guide To The Show". Mean Machines Sega. No. 23. EMAP. September 1994. pp. 12–14.
  5. ^ "News - Front Page: TimeLine". Game Players. No. 47. Signal Research. December 1994. pp. 8–11.
  6. ^ Ceccola, Russ (March 1994). "Home Improvement: A look at Absolute's take on the hit sitcom". Electronic Games. Vol. 2, no. 6. p. 56.
  7. ^ "Las Vegas CES: The Winter Consumer Electronics Show, 6–9 Jan 1994". Super Play. No. 17. March 1994. p. 25.
  8. ^ a b "Review Crew: Home Improvement". Electronic Gaming Monthly. No. 67. February 1995. p. 32. Retrieved August 19, 2021.
  9. ^ Lucas, Victor (June 30, 1995). "Home Improvement". Electric Playground. Archived from the original on January 26, 1997. Retrieved September 2, 2020.
  10. ^ a b Larry, Scary (March 1995). "ProReview: Home Improvement". GamePro. No. 68. p. 70.
  11. ^ a b "Home Improvement". Nintendo Power. No. 71. April 1995. p. 102, score on 105.
  12. ^ Soria, Gabe (March 1995). "Home Improvement". Video Games: The Ultimate Gaming Magazine. No. 74.
  13. ^ Ceccola, Russ (February 1995). "Manly Gaming". Electronic Games. p. 84. Retrieved August 19, 2021.
  14. ^ a b Strauss, Bob (December 23, 1994). "Home Improvement: Power Tool Pursuit". Entertainment Weekly.
  15. ^ Dashevsky, Evan (February 4, 2017). "18 Bizarre Video Game Adaptations That Actually Exist". PC Magazine. Retrieved September 2, 2020.
  16. ^ Langley, Alex (July 15, 2014). "10 Weirdest Video Games Based on TV Shows". Arcade Sushi. Retrieved September 2, 2020.
  17. ^ Stuart, Keith (August 23, 2016). "8 of the Weirdest Super Nintendo Games Ever Made". Rolling Stone. Retrieved September 2, 2020.
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