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Devlog
Guards
October 17, 2018
by
electrolyte
2
Guard Patrols!...
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Jumps ... again
October 17, 2018
by
electrolyte
2
I was watching a YouTube clip of Flashback the other day, and it dawned on me that vertical jumps in their game simply allows the player to pull up to the next platform vertically. My solution was to...
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In Editor Gizmos
October 17, 2018
by
electrolyte
2
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Tool Bag
October 17, 2018
by
electrolyte
2
Digging deeper into Unity’s 2D tool bag I’ve been playing with tile pallets and maps. The work flow is now getting into areas that I’m more comfortable with which is definitely exciting. Tile se...
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Pixel screenshot
October 17, 2018
by
electrolyte
2
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Off we go …
October 17, 2018
by
electrolyte
2
Things are moving along a little more smoothly now, I’m ‘fairly’ confident the ground bug is now fixed and have now updated the project to 2018. This opens up things like the CinieMachine and al...
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A quick holding animation test
October 17, 2018
by
electrolyte
2
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What a STATE
October 17, 2018
by
electrolyte
2
The falling through platforms bug returned, and whats worse it only happened when I unplugged the power supply from the laptop. After spending a week in faffing around coding despair a work colleague...
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Jumpy Snap ... JUMP!
July 20, 2018
by
electrolyte
Turns out that quick, lighting, development of the jump did have a lot of edge cases in the movement code to break stuff. After a further couple of hours its all working as it should, hooray. Time to...
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Jumpy jump jump
July 20, 2018
by
electrolyte
Ha, who’d have thunk it, added a distance jump in record time. You can now jump across three tiles in either direction. Boom!...
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Spin spin sugar
July 20, 2018
by
electrolyte
Had an idea spawned from the doors about allow pieces of scenery and platforms spin around based on switches. This allows the player to reconfigure the scene ahead of them adding a puzzle based elemen...
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Paradigm Shift
July 20, 2018
by
electrolyte
I thought the setting was going to be some sort of analogue / future vibe, but now weirdly I’m considering a gothic / castle / knights setting. Anyway, this is from some pixel doodling of a little n...
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