Can be learned by all classes.
First
Boost your Health
Second
Earn Hp and Score from coins.
Third
Increase the amount you can equip.
Woe to the adventurer that invests frivolously into Common Skills, as they might find themselves without the ability to pursue their definitive class skills. What good is a Dwarf without a bomb, or a Wizard without a Spell? An excellent skill planner can be found here .
Others: Amazon , Dwarf , Elf , Fighter , Scorceress , Wizard .
Slide Attack [ ]
Increased chance of taking enemy down when sliding (Down + Square).
Rank
SP Cost
Effect
1
1
Power 30, Knockback + 30%
2
1
Power 34, Knockback + 40%
3
2
Power 40, Knockback + 55%
4
3
Power 46, Knockback + 70%
5
4
Power 60, Knockback + 100%
Wealth to Health [ ]
Recover HP when picking up coins.
Rank
SP Cost
Effect
1
1
HP Recovered Per Coin: 2
2
1
HP Recovered Per Coin: 3
3
2
HP Recovered Per Coin: 5
4
3
HP Recovered Per Coin: 7
5
4
HP Recovered Per Coin: 10
Money is Power [ ]
Picking up coins adds to your score.
Rank
SP Cost
Effect
1
1
+10 Per Coin
2
1
+20 Per Coin
3
2
+40 Per Coin
4
3
+60 Per Coin
5
4
+100 Per Coin
Vitality Boost [ ]
Increases your max HP.
Rank
SP Cost
Effect
1
1
Max HP + 20
2
1
Max HP + 35
3
1
Max HP + 50
4
2
Max HP + 65
5
2
Max HP + 80
6
3
Max HP + 100
7
3
Max HP + 120
8
4
Max HP + 145
9
4
Max HP + 170
10
6
Max HP + 200
Nutritionist [ ]
Increases the healing effectiveness of food.
Rank
SP Cost
Effect
1
1
Recovery + 20%
2
1
Recovery + 25%
3
2
Recovery + 30%
4
3
Recovery + 35%
5
4
Recovery + 50%
Maintenance [ ]
Grants a chance that using a temporary weapon won't decrease its number of uses.
Rank
SP Cost
Effect
1
1
20% Chance of Not Depleting
2
1
25% Chance of Not Depleting
3
2
30% Chance of Not Depleting
4
3
35% Chance of Not Depleting
5
4
50% Chance of Not Depleting
Adroit Hands [ ]
Reduces cooldown time in between using items.
Rank
SP Cost
Effect
1
1
-10% Cooldown Time
2
1
-15% Cooldown Time
3
2
-20% Cooldown Time
4
2
-25% Cooldown Time
5
3
-30% Cooldown Time
6
3
-35% Cooldown Time
7
5
-50% Cooldown Time
Evasion [ ]
Evasion
Increases the number of times you can evade.
Rank
SP Cost
Effect
1
2
Continous Evade +1
2
3
Continous Evade +2
3
4
Continous Evade +3
Deep Pockets [ ]
Deep Pockets
Increases the number of slots in Bags.
Rank
SP Cost
Effect
1
2
Total Bag Slots = 8
2
4
Total Bag Slots = 9
3
6
Total Bag Slots = 10