NVIDIA Gameworks
Documentation for GameWorks-related products and technologies, including libraries (NVAPI, OpenAutomate), code samples (DirectX, OpenGL), and developer tools (Nsight, NVIDIA System Profiler).
Additional Resources
Learn more about Gameworks.
NVIDIA Reflex SDK allows game developers to implement a low latency mode that aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios.
NVIDIA WaveWorks enables developers to deliver a cinematic-quality ocean simulation for interactive applications. The simulation runs in the frequency domain using spectral wave model for wind waves and displacements plus velocity potentials for interactive waves. A set of inverse FFT steps then transforms to the spatial domain ready for rendering. The NVIDIA WaveWorks simulation is initialized and controlled by a simple C API and the results are accessed for rendering as native graphics API objects. Parameterization is via intuitive real-world variables, such as wind speed and direction. These parameters can be used to tune the look of the sea surface for a wide variety of conditions - from gentle ripples to a heavy storm-tossed ocean based on the Beaufort scale.