Export Citations
Welcome to the 9th European Conference on Visual Media Production, CVMP 2012, which brings together the worlds of academic research and media production to discuss new advancements and innovative applications in visual media production. This year we had 23 full paper submissions. Our programme committee reviewed all submissions and ultimately selected 12 excellent papers to be presented at CVMP, six of which for oral presentations and six for poster presentations.
Proceeding Downloads
All smiles: automatic photo enhancement by facial expression analysis
We propose a framework for automatic enhancement of group photographs by facial expression analysis. We are motivated by the observation that group photographs are seldom perfect. Subjects may have inadvertently closed their eyes, may be looking away, ...
Interactive viewpoint video textures
We propose an approach to interactively explore video textures from different viewpoints. Scenes can be played back continuously and in a temporally coherent fashion from any camera location along a path. Our algorithm takes as input short videos from a ...
Can our TV robustly understand human gestures?: real-time gesture localization in range data
The 'old' remote falls short of requirements when confronted with digital convergence for living room displays. Enriched options to watch, manage and interact with content on large displays demand improved means of interaction. Concurrently, gesture ...
Integrating approximate depth data into dense image correspondence estimation
High-quality dense image correspondence estimation between two images is an essential prerequisite for many tasks in visual media production, one prominent example being view interpolation. Due to the ill-posed nature of the correspondence estimation ...
DepthArtist: a stereoscopic 3D conversion tool for CG animation
In this paper we present a method to help with the creation of stereoscopic 3D content from a single monoscopic view alone with depth information. It is designed for CGI, where the 3D animation software has generated a high quality depth map. The system ...
Transfer of albedo and local depth variation to photo-textures
Acquisition of displacement and albedo maps for full building façades is a difficult problem and traditionally achieved through a labor intensive artistic process.
In this paper, we present a material appearance transfer method, Transfer by Analogy, ...
Self-content super-resolution for ultra-HD up-sampling
We describe a self-content single image super-resolution algorithm based on multi-scale neighbor embeddings of image patches. We make use of the recurrence property of similar patches across different scales of an image. Inspired by manifold learning ...
A fast method for global depth-map extraction from natural images
Dense depth-map extraction approaches either suffer from limited accuracy and robustness when run on natural images or from long computation times due to complex global optimizations. Recent improvements in massively parallel execution architectures ...
Adaptive line scratch detection in degraded films
In this paper, a robust, automatic and pixel-precision spatial line scratch detection algorithm is proposed. This algorithm deals with still images and may be followed by a temporal analysis to improve detection performances. By relaxing some of the ...
Content-aware exaggerated editing for life-like captured animations
Cutting-edge efforts have been invested in the automatic production of breath-taking visual effects involving time-varying data captured from real-actor performances. However, a challenges for computer-generated imagery is the puppetry of heterogeneous ...
Two-frame stereo photography in low-light settings: a preliminary study
Image-pairs captured from a rig of two, carefully arranged cameras are increasingly used to reconstruct partial 3D information. A crucial step in this reconstruction is the matching of points in the two images that are projections of the same 3D point ...
Motion and velocity estimation of rolling shutter cameras
Most modern camera designs based on CMOS sensors do not have a global, but a rolling shutter that exposes the lines of the sensor at different times. This leads to distortions under camera or object motion and affects computer vision techniques. This ...