Fire Max 11 is the latest addition to the Fire tablet family with new features and accessories. Running on the latest Fire OS version, FOS 8, the enhanced hardware comes with an 11" display, Wi-Fi 6, and the latest powerful octa-core processor. While customers enjoy fast streaming, responsive gaming, and quick multitasking, developers can expect an increase in app engagement and monetization.
Experience high-performance gaming with Fire Max 11's fast octa-core processor, 4GB of RAM, and new 2.4 million pixel display. Players can immerse themselves in their favorite titles including one of the world’s most popular mobile games, PUBG MOBILE, available on the Fire Max 11.
Learn how to implement an additional log-in option for your customers with Fingerprint Recognition —a convenient log-in experience for fingerprint-enabled apps.
New Fire Max 11 accessories provide customers with a similar experience to PC and create opportunities to increase in-app engagement depending on the app. The new Made for Amazon Stylus Pen provides a smooth writing, drawing, and gaming experience. To optimize your CX, implement the new Amazon Stylus SDK, created to reduce latency when drawing or note-taking. Sold separately but compatible, the Fire Max 11 Keyboard Case is a magnetic two-piece keyboard comprised of a keyboard and track-pad, providing customers with 2-in-1 detachable experience.
How to get started:
StylusSDKSupport-1.0.aar
library as a dependency for your app. The two relevant classes to use in this library are AmazonPredictedEvents
and AmazonPredictiveTouch
.AmazonPredictiveTouch.init()
in the onCreate()
method of an activity or during View creation.As mentioned in Step 2 above, here’s a code example for verifying the Amazon Stylus SDK is compatible prior to launching the enhanced functionality:
import com.amazon.stylussupportsdk.predictedtouches.AmazonPredictiveTouch;
private boolean isPredictiveTouchesSupported() {
/* sample implementation */
return AmazonPredictiveTouch.isFeatureRuntimeAvailable(this) == true;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
..........
..........
if (isPredictiveTouchesSupported()) {
// PredictiveTouches should be available. Code
// to init and register for predictions goes here
}
else {
// PredictiveTouches not available. Write it in a log message
Log.w(TAG, "PredictiveTouches is not supported");
}
Review the Stylus docs to download the SDK and walk through the full implementation guidance.
Interested in learning more? Check out these resources:
Make your app part of the selection for customers whom will enjoy enhanced content discovery and game play.
About PUBG MOBILE:
PUBG MOBILE is based on PUBG: BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles, and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.