Fixed an issue where picking up an item would skip Stratos and Delilah dialogues
Moved an object to prevent getting stuck in Residential Area
General typo fixes (especially in Spanish)
German and Korean languages have been added
*FURTHER DATAMINED UNOFFICIALLY ANNOUNCED CHANGES BELOW
Tweaked the gate between Golden Settlement and Lost Sands to prevent users from accidentally hitting the switch to open it early, leading to sequence breaks
The far left Termite Guard in the Termite Royal Chamber was moved to the right, to prevent accidental situations where a player could get stuck between the guard and the wall.
Added some bushes to some maps of Stream Mountain
Added some more decorative background scenery to the Lost Sands entrance map
Attempted to fix a glitch with a gear in the Dead Lands where a mesh collider had properties of spinning. The spin script was removed on several objects, but due to one collider still having the spin script, it is still possible to be pushed out of bounds by the gear.
A collider was extended on the Y axis by about four pixels on the gate in the Far Grasslands shortcut cave.
Changed a line of dialogue on Metal Island from "Ok." to "So you won't help us....?"
1.1.1. (May 28th, 2021)[]
Added Brazilian Portuguese language.
Added a visual indicator to Kabbu's dig when inside a wall.
Added maps to some rooms of the Chapter 6's dungeon.
Added more trophies for certain things in the house.
Tweaked some textures
Added markings to the analog stick prompts to make it more obvious which direction they are pointing.
Added a failsafe to Kabbu's dash to prevent getting stuck in some situations.
Added a visual indicator to a switch in the Chapter 6's dungeon.
Added one more Leafbug Ninja to a few Chapter 5 battles.
Changed a red bounce shroom to only spawn after completing the segment it is related to to prevent accidental backtracking.
Changed an object in Chapter 6 to be activated with the normal horn attack alongside the dash.
Ruffians now have 2 turns and charges up before doing ball and chain, ball and chain atk reduced by 1 due to charge (so it is still the same damage as before).
Saves with old dash but not new dash will now unlock new dash if old is unlocked.
You can now jump on the fence in the entrance of the Chapter 3's dungeon.
Optimized the residential area in Ant City.
Fixed some textures in the association building.
Fixed Madeleine teleport issues in her second quest.
Fixed Wasp issues in Flower Journey.
Fixed Queen Dinner not healing the new status effects.
Fixed an issue with dashing through some walls.
Fixed small sprite glitch when swapping in the overworld after entering a fight while flying.
Fixed bounce shrooms not playing their animation anymore.
Fixed a shop in Chapter 7 having issues when the player is between 2 items.
Fixed being able to use the beemerang during the segment in Chapter 4 where it is disabled.
Fixed using Shell Ointment/Sturdy allowing the party member to move in the same turn if they had more than 1 turn.
Fixed particle position when dropping the stick bridges in Chapter 3.
Fixed issues with a quest if you had a specific NPC following you.
Fixed lock with Yel in Spanish.
Fixed some enemies losing charge when charging up after 3 charges.
Fixed Ant Guard in Ant City Main Plaza saying the statue is broken despite it being fixed.
Fixed fall sound with Frigid Coffin on enemies slightly above ground like Seedling King.
Fixed issue with devourer where you lost a turn if it spat out.
Fixed issue with delayed enemy projectiles * Miracle Matter sometimes.
Fixed issue if adds of the final boss' second phase were killed with Hurricane Toss.
Fixed issues with Chompy's bed in the house.
Fixed failing to flee not consuming all turns.
Fixed Boulder Toss hitting underground enemies.
Fixed Boulder Toss' targeting if there is an underground enemy in front of the targeted one.
Fixed Wasp Driller not hitting a party member if there is only alive in rock drill move.
Removed extra followers from Yin's quest's room.
Removed ability to create ice platforms in Stream Mountain and Swamp.
Tweaked the crank in the basement of the Chapter 4's dungeon.
Tweaked the camera in the caravan ambush room when you go behind the rock formation so it rotates slower.
Tweaked some props in DineMite and the hotel in Termite City.
Tweaked Butterfly's shop's colliders.
Tweaked the collider in the Card Tournament dig wall.
Tweaked some colliders and respawn points.
1.1 (November 5th, 2020)[]
(PC ONLY) Added custom controller binding (In Settings, set 'Use Controller' to 'CUSTOM BINDINGS' then select the 'Controller Bindings' option).
(PC ONLY) Added 'Pause When Unfocused' setting.
(XBOX/PS4) Fixed achievements not triggering when doing boss rematches.
Added a Hard Mode reward for the Final Boss (will be granted to Artys/Caravan when loading the file after the patch if you already beat it).
Added some small bits of dialogue in the Final Boss fight to make it more obvious what to do.
Added being able to speed up cooking animations by pressing the [Jump/Confirm] or [Use Field Skill] button.
Added some indicators in the beehive for the balcony and factory entrances.
Added Fortune Teller hints for some medals that were missing it.
Added arrows on the corner of the screen during Wack-a-Worm minigame to say when there are worms offscreen.
Added the ability to open the map from the main Pause Menu by pressing [HELP] (an icon will appear when it is possible).
Added save prompts after some chapters.
Added 3 new post game sidequests.
Added more hints to the maze in Chapter 6.
Added enemy defense counter if the enemy has been spied in their HP bar.
Added Eternal Venom, Heal Plus, Quick Flea, Relay Transfer, Status Boost, Status Mirror, Spy Specs, Secure Pouch, Front Support and Back Support icons in battle.
Added ability to rearrange Items/Key Items in the pause menu by holding [Show/Hide HUD] and pressing UP or DOWN.
Added ability to select multiple items to store/take out with Amber or sell by pressing the [Show/Hide HUD] button in the item selection.
Added a new NPC in Metal Island to help with recipes.
Added "Swap Positions" option in Strategies, allowing two party members to swap in battle without changing the entire party (doesn't work if someone has exausted all their turns for that round).
Added clouds to Bugaria Outskirts and surrounding areas.
Changed "Switch Party" Strategy setting to "Rotate Party".
Changed Kabbu's Dash to continue forward until the [Jump/Confirm] or [Use Field Skill] button is pressed again or he hits a wall, and also to be able to cut grass (in Chapter 5 and forwards).
Changed Kabbu's Dash to be obtained at the start of Chapter 3 instead of Chapter 5 (but the ability to break rocks is only obtained in Chapter 5) (Will be granted automatically if you have lowered the bridge to Lost Sands and completed Chapter 2 in the file).
Changed the showcased Caravan medal to be random if there are more than one.
Changed Midge's Spy Card to be a basic 1 attack card.
Changed Wild Chomper's Spy Card to cost 3 TP.
Changed Hustle Berry's cost to be cheaper.
Changed Post Game's boss' so that you don't lose items if you lose the battle.
Changed Needle Pincer to be compatible with the A.D.B.P. Enhancer.
Changed the Save Crystal before the Golden Hills' secret boss to be yellow.
Changed Frostbite to fully reflect received damage to an enemy attacking directly while not receiving any damage back (if attacked by a non physical attack the damage is reduced by half).
Changed the 'Do Nothing' medals' icons to not show in the option if you already did nothing that turn.
Tweaked text effects to be more noticeable.
Tweaked a segment in the Chapter 3 dungeon to make it easier to see where to go.
Tweaked the beemerang to remain in place if it hits a wall while the hold button is held.
Tweaked Abombhoney to no longer deal damage when using shield, but it will destroy the shield after blocking the damage.
Tweaked a note in a room in Chapter 3 to be more obvious.
Tweaked a puzzle in Chapter 4 to be more clear what to do.
Tweaked the left and right arrows in the Library menu to bounce slightly.
Tweaked enemy's Numb resistance buildup to increase faster.
Tweaked issues with vSync not working properly on high hz monitors.
Tweaked the first Chapter 2 miniboss to not fall when hit while on the Vine.
Tweaked jump to make platforming a bit easier.
Tweaked Wack-a-Worm's worms to not burrow if the Beemerang is out.
Tweaked Hustle items HP/TP heal ammounts.
Tweaked Hustle items to stack when used in the same round.
Tweaked the Outskirts' Bounty Boss' attack patterns and fixed being unable to target it with ground attacks in the first phase, and added one more attack to it.
Tweaked the Metal Island's secret boss to be stronger and more varied.
Tweaked a Chapter 6's boss' attack to cause 'Attack Down' in Hard Mode if you don't block.
Tweaked the optional boss in Forsaken Lands to cause 'Attack Down' in some attacks in Hard Mode.
Tweaked the optional boss in the Far Grasslands to be stronger and with a new effect.
Tweaked the Final Boss' healing a bit.
Tweaked how the Reflection medal works to be able to stack better with itself and with normal defense boosts.
Tweaked slightly the moveset of some enemies in an optional dungeon.
Tweaked radius of bomb items to be slightly larger.
Tweaked Leafbug charge to be faster.
Tweaked the charm that increases EXP to not trigger if the battle rewards low EXP.
Tweaked Reverse Toxin to heal more per turn.
Tweaked Life Stealer to only heal on the first hit of any move.
Tweaked Detector in some areas in Chapter 6 triggering before it was supposed to.
Tweaked Sturdy/Shell Ointment to increase defense by 3.
Tweaked Pep Talk to not use charges.
Tweaked Fly Drop to deal less damage.
Tweaked Frost Relay to hit more times.
Tweaked the TP cost of most of Leif's buff/debuff skills.
Tweaked Ice Rain's cost to 11 TP.
Tweaked Royal Decree's and Dash Through's TP cost from 6 to 5.
Tweaked First Plating to not deplete if you have Shield that turn.
Tweaked Vi's Needle skills (Electric Needles only cause numb for 1 turn now, Needle Toss' damage was reduced slightly and Needle Pincer's damage was increased slightly).
Tweaked Frozen Drill to deal 1 more damage per hit and hit one more time, but costs 1 more TP.
Tweaked a battle companion to be more useful in one of the secret modes and also have more options overral in battle.
Tweaked a puzzle in chapter 7.
Tweaked bank interest.
Tweaked some colliders.
Increased damage that the tiny boulders in Boulder Toss do.
Increased berry payout for Wack-a-Worm post Chapter 2.
Fixed ice cubes sometimes stopping mid-trajectory.
Fixed being able to get stuck inside a gate in the Chapter 6's dungeon.
Fixed a miniboss in Chapter 4 being able to cause status effects through shield/study.
Fixed a miniboss in Chapter 2 turning invisible sometimes.
Fixed weird enemy behavior if a Bloatshroom's spore attack caused them to die.
Fixed lock if you select "Change Loadout and Retry" in the Defiant Root's secret boss while in a secret mode.
Fixed a lock in Gen and Eri's sidequest.
Fixed a lock if you tattled the caravan cricket in Spanish.
Fixed potential lock in Mite Knight when generating floors.
Fixed potential locks when using Miracle Matter in specific situations.
Fixed Random Start's poison not being infinite with Eternal Venom.
Fixed status icons floating on nothing if an Abomihoney explodes.
Fixed Back Support and Front Support not working properly in battles with less than 3 party memebers.
Fixed Heavy Throw's offset against flying enemies.
Fixed some enemies' freeze times sometimes being faster than normal with Extra Freeze equipped.
Fixed hologram Diving Spiders becoming invisible when they used the shield.
Fixed the map cursor and the telescope moving only diagonally when using the analog sometimes.
Fixed weird behavior if you trigger a switch in some rooms and enter another room before the switch's effect has taken place.
Fixed the max TP ammount sometimes showing up incorrectly in the HUD until it is updated.
Fixed shield turning off if you grab berries in the overworld.
Fixed Frostbite triggering when the wrong person was hit.
Fixed Reverse Toxin increasing defense instead of decreasing.
Fixed healing counter with HP charm showing in the wrong position.
Fixed weird wasp behavior at high scores in Flower Journey minigame.
Fixed the microwave floating slightly upwards every time you used it.Fixed issue where Random Start and an event condition would break on retries.
Fixed issues in some battles with multiple enemies and AI partners under specific circunstances.
Fixed items causing status effects if you have the Sturdy effect.
Fixed keybind screen breaking in Spanish.
Fixed issues when trying to rebind the confirm key sometimes.
Fixed some minor inconsistencies with NPCs in the area before the credits.
Trying a fix for memory issues.
Some improvements to performance in some areas.
Many minor tweaks.
Typo fixes.
1.0.5 (January 19th, 2020)[]
Fixed Spy Cards Tournament being able to use non seen enemies (for real now).
Fixed Flowerling Spy Card not healing.
Fixed Eternal Venom not working if you get poisoned by an enemy attack.
Fixed Caravan medal list in a special mode.
Fixed some medal issues in battles where you don't have a full party.
Fixed a line break in Fry's quest.
Added a line linking a switch to what it opens in the Honey Factory to reduce confusion.
Added outlines to the spikes in the Ant Mines so they are easier to see.
Added a failsafe for enemy ice cubes if they stay too long in the air.
Added a failsafe if you fall into a hazard too many times within a short time.
Added a failsafe to Samira's music.
Tweaked some switches in the Honey Factory to be easier to hit.
Tweaked some respawn points.
Tweaked B.O.S.S.' arena's ceiling.
Some smaller fixes and tweaks.
Typo fixes in English and Spanish.
1.0.4 (January 7th, 2020)[]
Added arrows inside of ice cubes and rocks when getting near them with Kabbu to show the direction they will go when hit!
Fixed issue with Devourer's HP bar again.
Fixed analog sensitivity in menus.
Fixed issue with superblocks not blocking status effects in party wide attacks in an extra mode.
Fixed Flowering card effect.
Fixed issue with audiences sprites in some rooms after battles.
Fixed issue when using frost relay in Kali's fight.
Changed one of the Spy Card Master's deck's minibosses.
Zasp (in chapter 3's Hive) and Reeves will always properly face the part now when spoken to.
Squash now properly heals TP for 3 turns, instead of 2.
Some more minor fixes.
Typo fixes.
1.0.3b (December 15th, 2019)[]
Added an analog sensitivity setting. Try until it fits you best!
Tweaked directions for field actions to default to the direction the player is facing after about 2 seconds instead of being towards the last direction walked towards. This should be most notable with the Beemerang!
Added option to the medal shops to reroll the current selection.
Tweaked a gate in the Chapter 6 dungeon to make the things behind it more visible.
Tweaked enemy freeze resistance when frozen too often in battle (will get harder to do so).
Tweaked path failsafe for party * followers (from 10 seconds to 5).
Tweaked Hurricane Toss' mash command to be easier.
Tweaked items to not disappear anymore when they fall on spikes (they may respawn if they fall off the map).
Tweaked berry loss from fleeing from powerful enemies to be less severe.
Tweaked Mothiva's behavior to not revive Zasp while taunted.
Tweaked Zasp and Mothiva to be more vulnerable to sleep.
Tweaked crystal switches to be more visible.
Tweaked Flower Journey minigame to give points when you dodge a wasp but still being close to it, also increased points you get for each gate from 10 to 15.
Tweaked required high score for Flower Journey (from 5000 to 4500).
Tweaked Ancient Pressure Plates a bit (should be easier to hit).
Tweaked Vi's stash to heal half of what it is supposed to if she has Life Cast.
Tweaked bomb items damage and range (should deal more damage and affect more enemies).
Tweaked Needle Pincer's damage (should deal the same as the first hit on the second).
Tweaked Icefall's range a little bit (should be a big bigger).
Tweaked EXP Boost (increases by 50% instead of 25%).
Tweaked speed when holding B to auto skip text (should be faster).
Tweaked some entities teleport timers.
Tweaked a secret mode.
Tweaked EXP Booster to work with a secret mode.
Tweaked geyser volume (should be lower).
Tweaked icefall, ice rain and under strike to work against the Chapter 2 boss when it flies upwards.
Tweaked some colliders.
Tweaked some enemy attacks/stats.
Further tweaks to removal of enemy piercing.
Swapped locations for Seedling Affinity and Miracle Matter medals (if your save file has one but not the other it will be swapped around and unequipped).
Removed requirement for one of the Card Masters. *Reward for having seen 5 discoveries is now 20 berries. *Many more smaller tweaks and fixes.
Typo fixes in english.
1.0.2 (December 2nd, 2019)[]
Added save file backups that are generated in the game's main folder, also changed how saving is done internally to hopefully fix the save crashes.
Added a hint when you're in the right room for Madeleine's second quest. *Fixed an issue with a post game battle with more than 4 enemies and AI partners.
Fixed being able to use key items during retry menu.
Fixed Heavy Strike and Needle Pincer hitting the wrong enemy if there is a flying/underground enemy before a grounded one.
Removed chance for Golden Seedlings to spawn from respawnable enemies.
Changed the interact icon from ! to ? to make it easier to differentiate from the horn icon.
Made Resist All also protect against item status effects.
Some smaller tweaks and fixes.
Typo fixes in english.
1.0.1 (November 25th, 2019)[]
Added 1440p resolution setting.
Added a failsafe to ice cubes that shall break them if they are in the player's respawn point after falling in a pit/spikes.
Added a cuttable grass near where Tod's ball is so it is a bit easier to find it.
Hurricane Toss' key help in default mash mode now goes slower to show the proper timing.
It is now possible to hold the overworld action button to perform the tap action before you have unlocked the hold skills.
Spy Cards discovery now unlocks after any game instead of only after beating Carmina in a real match.
Changed Psicorps to only do the fakeout attack in hard mode.
Changed delayed projectile attacks to not happen if all enemies are dead (should fix weird softlocks in Devourer's fight and make things a bit easier in general).
Fixed Icefall's cursor not showing in some enemies (like Spider when it is hanging up).
Fixed issue where sometimes the guard near the gate outside of the association would not spawn.
Fixed some item descriptions not matching the effects completely.
Fixed issue where some stat medals would break some stats on battle retry.
Fixed being able to select underground enemies with attack items.
Fixed level up music not stopping in some sections in Chapter 7.
Fixed softlock if you have a follower during Gen and Eri's quest (like Leby).
Fixed softlock if you had no items in a segment in Chapter 4 where they get stolen and then get those items back later.
Fixed softlock at the end of battle and at chapter title cards if your volume setting is set to 0.
Fixed softlock in Spy Cards when picking your cards sometimes.
Fixed being able to cancel out of the retry menu.
Fixed Flowering card effect in Spy Cards.
Fixed issue with frostbite on underground enemies causing the sprites to disappear.
Fixed some graphical issues with the final boss in rematches.
Fixed 3D outline option making some objects completely black when set to OFF.
Fixed Hard Charge's text becoming red when you don't have TP despite using HP to use it.
Fixes to some text overflows in english and japanese.
Tweaked Needle Toss's trajectory and detection a bit, should be easier to hit enemies now.