Sherab[nb 1] was the leader of a covert group of airbenders designed to help address major problems for the Avatar quickly, covertly, and expertly.[1]
History[]
Sherab was a leader of a covert group of airbenders formed by Air Nomad Elders under request of Avatar Roku. Their job centered around quickly and quietly dealing with issues for the Avatar without question.
Sherab took his role seriously and was asked by the Elders of the Southern Air Temple to join the delegation of Air Nomads at the Four Nations Summit & Technological Symposium to help keep the peace. He decided it would make it his mission to whip into shape the mismatched group of others who had been sent by the Southern Air Temple, such as Bo, Chegu, Ema, and Norbu.[1] After meteorite crates were stolen from the Fire Nation, Taqukaq tasked the group with finding the thief before it was too late.[2]
Personality[]
Although he was an Air Nomad, Sherab had an almost military-like attitude at times, and could be critical of others. Despite this, he was still considered a warm individual.[1]
Abilities[]
Sherab was an expert covert operative. He was a skilled airbender with a proficiency for being able to create vacuums. During fights, he was able to slip past strikes in order to demand the attention of his opponent.[1]
Appearances[]
Avatar Legends: The Roleplaying Game[]
Trivia[]
- Sherab is a pregenerated character for players to use in Adventure Booklet 2: Fire & Brimstone, using The Pillar playbook.
Notes[]
- ↑ Spelled "Sherah" on p. 110 of Wan Shi Tong's Adventure Guide.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Avatar Legends: The Roleplaying Game. Wan Shi Tong's Adventure Guide, Version 1.0, 2022, p. 114.
- ↑ Avatar Legends: The Roleplaying Game. Wan Shi Tong's Adventure Guide, Version 1.0, 2022, p. 95.