Why I moved on from Figma – No Handoff
A good looking artifact too early in the process gains buy-in too quickly and kills discovery.
A good looking artifact too early in the process gains buy-in too quickly and kills discovery.
An important clarification from Stephen:
You don’t actually design in the browser
When I speak of designing in the browser, I mean creating browser-based design mockups/comps (I use the terms interchangeably), as opposed to static comps (like the PSDs we’re all used to). So it’s not the design. It’s the visualization of the design—the one you present to stakeholders.
Exactly!
Personally, I think it’s as crazy to start in the browser as it is to start with Photoshop—both have worldviews and constraints that will affect your thinking. Start with paper.
Leisa nails it. The real stumbling block with trying to change the waterfall-esque nature of agency work (of which Clearleft has certainly been guilty) can be summed up in two words: sign off.
And from a client’s perspective, this emphasis on sign-off is completely understandable.
It takes a special kind of client to take the risk and develop the level of trust and integration required to work the way that Mr Popoff-Walker any many, many other inhabitants of agency world would like to work.