Why Do We Interface?

A short web book on the past, present and future of interfaces, written in a snappy, chatty style.

From oral communication and storytelling 500,000 years ago to virtual reality today, the purpose of information interfaces has always been to communicate more quickly, more deeply, to foster relationships, to explore, to measure, to learn, to build knowledge, to entertain, and to create.

We interface precisely because we are human. Because we are intelligent, because we are social, because we are inquisitive and creative.

We design our interfaces and they in turn redefine what it means to be human.

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Don’t Fuck With Scroll

  1. Violates User Expectations
  2. Causes Motion Sickness
  3. Reduces Accessibility for Disabled Users
  4. Inconsistent Performance Across Devices
  5. Impairs Usability for Power Users
  6. Increases Page Load Times
  7. Breaks Native Browser Features
  8. Makes Scroll Position Unclear
  9. Adds Maintenance Overhead
  10. Disrespects the User’s Control

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Nic Chan

What an excellent personal website!

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Kinopio’s Design Principles

Pirijan talks us through the design principles underpinning Kinopio, a tool I like very much:

  1. Embrace Smallness by Embracing Code as a Living Design System
  2. Building for Fidget-Ability, hmmm
  3. Embrace Plain Text
  4. A Single Interface for Mobile and Desktop
  5. Refine by Pruning

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Programming Portals

A terrific piece by Maggie Appleton that starts with a comparison of graphical user interfaces and command line tools—which reminds me of the trade-offs between seamless and seamful design—and then moves into a proposed paradigm for declarative design tools:

Small, scoped areas within a graphical interface that allow users to read and write simple programmes

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Whatever Happened to UI Affordances? – Terence Eden’s Blog

Flat, minimalist, clean, material - whatever you want to call it - is an annoying antipattern. Computers are here to make life easier for humans. Removing affordances is just a nasty thing to do to your users.

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