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Pinned Loading

  1. Global event system for Unity Global event system for Unity
    1
    using System;
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    using System.Collections.Generic;
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    using UnityEngine;
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    5
    namespace vnc.Tools
  2. HexUtils HexUtils
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    using UnityEngine;
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    // Helper script to find out adjancent cells in a hexagonal grid
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    public static class HexGridUtils
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    {
  3. committed-properties committed-properties Public

    Change and test properties in your ScriptableObject files without losing their original values.

    ShaderLab

  4. Async callback between Unity C# and ... Async callback between Unity C# and Javascript
    1
    // Based on https://stackoverflow.com/a/76169890
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    // C# code
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    using System.Runtime.InteropServices;
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    using AOT;