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Releases: unreal4u/mqtt

v1.1.1

30 Apr 22:51
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This implements #9 : messages whose size was bigger than 127 bytes were not being parsed correctly, so from now on, we can actually read messages that might get quite big: up to a maximum of 268.435.455 bytes!

v1.1.0

28 May 21:27
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This release implements basic SSL options. Closes #4

However, this may not work with self-signed certificates. I'll test it and release a bug release or minor version later on.

v1.0.0

05 Apr 22:36
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PHP MQTT Client with full support for the protocol!

v1.0.0-alpha

25 Mar 22:02
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v1.0.0-alpha Pre-release
Pre-release

Major testing has been done and the way this library looks now, will most probably be a good candidate for version 1.0.0.

Issues with this release:

  • Not all of QoS level 2 flow has been unit tested yet. Some bugs may still be hiding.
  • Some examples may not be up-to-date and may need fixing.
  • See the open issues for more information about missing features or bugs.

v0.3.0

22 Feb 10:41
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v0.3.0 Pre-release
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QoS level 2 is now completed. Some improvements still remain for a final v1.0.0

v0.2.0

17 Jan 23:56
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v0.2.0 Pre-release
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Better stability when sending QoS lvl1 messages

v0.1.1

08 Jan 21:59
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v0.1.1 Pre-release
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Several bug fixes related to operation of multibyte strings that shouldn't be that way in the first place.

v0.1.0

02 Jan 20:41
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v0.1.0 Pre-release
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First public release: still unstable and not yet 100% implemented, but the general idea and structure will be this one.