TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
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Updated
Jul 22, 2024 - C++
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
Simple terrain editor built using Urho3D.
A GPU powered Terrain editor and renderer for Godot Engine
Mesh Terrain Editor issue tracking and online docs
WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
Small 2D terrain asset.
Terrain renderer and fluid simulation sandbox
Procedural Terrain Generation using the Marching Cubes Algorithm, OpenGL, and C++
Tool for creating and editing realistic planetary scale heightmaps through simulating tectonics, erosion and climate processes in spherical geometry.
Flexible terrain generator library/framework/idk for C++
Terranova terrain generator/mixer and terrain detail spawner.
A three-js terrain editor.
Unity Terrain modifier.
A terrain editor written in C++11 using OpenGL
Procedurally generated terrain and terrain editor implemented using Marching Cubes.
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