C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
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Updated
Apr 27, 2024 - C++
C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
FPS Game built from scratch using C++ and OpenGL.
An open source metroidvania engine.
Game Design Patterns for C++ (and eventually Godot)
3D Infinite Computer Universe
Terralistic is a Terraria fan game. It has some technical stuff that I miss in Terraria, like: native mod support, good performance, online accounts, good ui and so on...
2D Top-down shooter made with C++ and OpenGL
a simple game in 3D programmed directly with OpenGL
It's a video game / graphic motor created in OpenGL inspired by Mario RPG that has a combat system, collisions, lights, obj exporter, among many other things. Developed in c++ and OpenGL.
Modern Snake game implemented in C++17 with OpenGL graphics rendering.
graphics course project: Create a 2D game 🏎 with OpenGL library Using Scaling & Rotation and Transformations with some functionally like calculate a score, stop when it hit screen boundary
OpenGL Python 3D Engine
a simple space game in 3D programmed directly with OpenGL
OpenGL Space Shooter Game in C++
Implementation of 3D game similar to Minecraft with infinite terrain model and basic physics in OpenGL API. The game was created as a final project of studies in computer science at the Silesian University of Technology.
An OpenGL destruction simulator game (in progress).
New improved version of my now private RUEngine- openGL Framework.
Brick Breaker is a classic arcade-style game in which the player controls a paddle that moves horizontally across the bottom of the screen to bounce a ball upward and break a wall of bricks located at the top of the screen. Basic controls are “a” to move paddle left,"d" to move paddle right, "s" to start, "r" to reset and "q" to quit the game
An OpenGL Game Project Which is Basically a PyOpenGL Game Project
OpenGL based remake of the classic Commodore/Amiga game. Based on the product of Gremlin Graphics, 1986.
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