Implementation of DiffDock: Diffusion Steps, Twists, and Turns for Molecular Docking
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Updated
Sep 5, 2024 - Python
Implementation of DiffDock: Diffusion Steps, Twists, and Turns for Molecular Docking
A library for optimization on Riemannian manifolds
Mixed-curvature Variational Autoencoders (ICLR 2020)
The Poincaré disk model of the hyperbolic plane on the HTML canvas 💫
Code for CVPR-W 2020 paper "Hierarchical Image Classification using Entailment Cone Embeddings" https://arxiv.org/abs/2004.03459
EscherSketch: an experiment in creating tilings of the hyperbolic plane from Euclidean triangles, similar to Escher's Circle Limit series.
A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)
Variational Autoencoder with non-euclidean (hyperbolic) latent space
Change Detection in Graph Streams by Learning Graph Embeddings on Constant-Curvature Manifolds (2018, https://arxiv.org/abs/1805.06299)
A non-euclidean capable game engine 🎮
Maurer-Cartan-Lie frame connections ∇ Grassmann.jl TensorField derivations
Adversarial Autoencoders with Constant-Curvature Latent Manifolds (2018, https://arxiv.org/abs/1812.04314)
A Java/lwjgl3 3D Engine
A barebones 3D engine for working with non-Euclidean geometries.
VR game based around optical illusions and non-euclidean geometry. (WIP)
A non-euclidian ray-tracing game in C++
A 3D non-Euclidean raycaster based on gluing the insides of cubes
Portal system in Unity3D. Inspired from Brackeys 👉
non-euclidean ray tracing engine
A "non-euclidean" raycaster written in cpp for my NEA project
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