A reactive take on the ECS pattern for .net game developers
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Updated
Jun 15, 2024 - C#
A reactive take on the ECS pattern for .net game developers
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
Entity Component System for JavaScript/HTML5 games
XLE is a middleware software whose provides support for visual coding. It builds JSON files using ECS pattern that can be ported to LÖVE game engine based using own interpreter, similar to Unity 2D's
🕹️ Isometric 3D shooter on Unity
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