Linear algebra mathematics C++ library. (float3, float4, float4x4, quat, ray, etc.)
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Updated
Nov 21, 2024 - C++
Linear algebra mathematics C++ library. (float3, float4, float4x4, quat, ray, etc.)
Dynamic Tree(aka AABB Tree) native extension for Defold Engine
Quadtree and AABB (Axis-Aligned Bounding Box) implementation
A JavaScript library providing a physics engine for simulating elastic collision using Aligned axis bounding boxes (AABBs) and grid hash for efficient collision detection.
Deterministic collision system written in C#
Visualize indoor wireless signal data with point clouds, heatmaps, and isosurfaces.
Dynamic BVH visualization
Geometry intersection and bounding volume helpers for PEX.
A bounding-volume hierarchy for in-game broad-phase collision detection
An open-source library for collision detection of the bounding boxes (AABB, OBB) useful for robotics applications.
Pure Python implementation of d-dimensional AABB tree.
CSE423
WebGL app using ThreeJS to explore computer graphics techniques: geometry and normals calculation for complex models, lighting and shadows, runtime UV coordinates, bump mapping, surface smoothing, UI, skybox, reflections, finite state machine, aabb colliders, particles system
Accelerated path tracing in pure Ruby
Graphical Programming with ThreeJS - main classes for graphics pipeline, computer graphics techniques: geometry and normals calculation for complex models, lighting and shadows, runtime UV coordinates, bump mapping, surface smoothing, UI, skybox, reflections, finite state machine, aabb colliders, particles system
path tracer with a dynamic bvh implementation
C++ adaptive grid for fast collision detection between AABB particles.
Semester project for my 3D Computer Geometry & Vision course.
Game Physics Engine Development in C# with Unity
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