Just compiled x86 DOS Hard Drivin' with an external gfx lib
since the original one was missing.
- audio works
- interface works
- collisions work
- physics work
- cpu cars work
- replays work
- ghost car works
Notice somewhat lacking hidden surface removal.
Data is not included, so you have to place .exe
in the directory of original DOS game.
Since Hard Drivin' II runs on the same engine,
albeit with some fixes & adjustments,
this also works with tracks from HD2 & editor
after they are renamed to 'TRACK.DAT'.