Simple yet powerful skeleton animation for all view in android
Minimum API 17
See demo project
See demo APK
Add JitPack repository in your root build.gradle at the end of repositories.
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
Add dependency in your app level build.gradle.
dependencies {
compile 'com.github.rasoulmiri:Skeleton:v1.1.4'
}
add name space on top layout
xmlns:Skeleton="http://schemas.android.com/apk/res-auto"
use SkeletonGroup and SkeletonView in layout
<io.rmiri.skeleton.SkeletonGroup
android:layout_width="match_parent"
android:layout_height="wrap_content">
<io.rmiri.skeleton.SkeletonView ...>
<View ... />
</io.rmiri.skeleton.SkeletonView>
<io.rmiri.skeleton.SkeletonView ...>
<View ... />
</io.rmiri.skeleton.SkeletonView>
</io.rmiri.skeleton.SkeletonGroup>
Example:
<android.support.v7.widget.CardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:Skeleton="http://schemas.android.com/apk/res-auto"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:cardBackgroundColor="@color/white"
app:cardCornerRadius="10dp"
app:cardElevation="10dp"
app:cardUseCompatPadding="true"
app:contentPadding="0dp">
<io.rmiri.skeleton.SkeletonGroup
android:id="@+id/skeletonGroup"
android:layout_width="match_parent"
android:layout_height="wrap_content"
Skeleton:SK_BackgroundViewsColor="#EEEEEE"
Skeleton:SK_animationAutoStart="true"
Skeleton:SK_animationDirection="LTR"
Skeleton:SK_animationDuration="1000"
Skeleton:SK_animationFinishType="gradient"
Skeleton:SK_animationNormalType="gradient"
Skeleton:SK_backgroundMainColor="@android:color/transparent"
Skeleton:SK_highLightColor="#DEDEDE">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<io.rmiri.skeleton.SkeletonView
android:id="@+id/skeletonViewPhoto"
android:layout_width="match_parent"
android:layout_height="300dp"
Skeleton:SK_cornerRadius="0dp"
Skeleton:SK_padding="0dp"
Skeleton:SK_shapeType="rect">
<android.support.v7.widget.AppCompatImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="centerCrop"
app:srcCompat="@drawable/photoTest" />
</io.rmiri.skeleton.SkeletonView>
<io.rmiri.skeleton.SkeletonView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_below="@+id/skeletonViewPhoto"
Skeleton:SK_cornerRadius="10dp"
Skeleton:SK_padding="5dp"
Skeleton:SK_shapeType="rect">
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentEnd="true"
android:text="Title" />
</io.rmiri.skeleton.SkeletonView>
</RelativeLayout>
</io.rmiri.skeleton.SkeletonGroup>
</android.support.v7.widget.CardView>
Nothing really! Just build your app, watch the magic happen ;) .
- SK_animationAutoStart: true or false | default value true
- SK_animationDuration: time animation | default 1000 millisecond
- SK_animationDirection: RTL,LTR,BTT,TTB | default value is LTR
- SK_animationNormalType: none,alpha,gradient | default value is gradient
- SK_animationFinishType: none,alpha,gradient | default value is gradient
- SK_backgroundMainColor: background total SkeletonGroup
- SK_BackgroundViewsColor: background SkeletonViews in this SkeletonGroup
- SK_highLightColor: highLight color animation
- SK_shapeType: rect, oval,text | defult value rect
- SK_cornerRadius: just use for shape type rect | defult value 0dp
- SK_cornerRadiusTopLeft
- SK_cornerRadiusTopRight
- SK_cornerRadiusBottomLeft
- SK_cornerRadiusBottomLRight
- SK_padding: padding view if SK_shapeType equals rect | default value is 0dp
- SK_paddingTop
- SK_paddingRight
- SK_paddingLeft
- SK_paddingBottom
- SK_textLineNumber: just use for shape type text | default value is 3
- SK_textLineLastWidth: full, threeQuarters, half, quarter | default value is threeQuarters
- SK_textLineHeight: height of line | default value is 24dp
- SK_textLineSpaceVertical: space vertical between lines | default value is threeQuarters 4dp
Create SkeletonViewGroup
SkeletonViewGroup skeletonViewGroup = new SkeletonViewGroup(context);
Create ArrayList for keep views config
ArrayList<SkeletonModel> skeletonModels = new ArrayList<>();
Add views to skeletonModels You should add views to skeleton models by 3 ways.
Way 1: Defined by 1 view
- setChildView(view)
skeletonModels.add(new SkeletonModelBuilder()
.setChildView(view1)
.build())
Way 2: Defined by 1 view and custom width and height
- setChildView(view)
- setCustomWidth(float)
- setCustomHeigh(float)
skeletonModels.add(new SkeletonModelBuilder()
.setChildView(view1)
.setCustomWidth(ConverterUnitUtil.dpToPx(getApplicationContext(), 140f))
.setCustomHeight(ConverterUnitUtil.dpToPx(getApplicationContext(), 50f))
.build());
Way 3: Defined by 1 view and fill parent
- setChildView(view)
- setIsMatchViewBoolean(boolean)
skeletonModels.add(new SkeletonModelBuilder()
.setChildView(view1)
.setIsMatchViewBoolean(true)
.build());
Way 4: Defined by 2 views (draw from left-top startView to right-bottom endView)
- setStartView(view)
- setEndView(view)
skeletonModels.add(new SkeletonModelBuilder()
.setStartView(view1)
.setEndView(view2)
.build());
Add models to skeletonViewGroup
skeletonViewGroup.setSkeletonModels(skeletonModels);
Add SkeletonViewGroup to layout
ViewGroup.LayoutParams layoutParams = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT);
mainLayoutExample.addView(skeletonViewGroup, layoutParams);
Nothing really! Just build your app, watch the magic happen ;) .
Example:
SkeletonViewGroup skeletonViewGroup = new SkeletonViewGroup(getApplicationContext());
ArrayList<SkeletonModel> skeletonModels = new ArrayList<>();
// Add view
skeletonModels.add(new SkeletonModelBuilder()
.setChildView(btn1)
.setIsMatchViewBoolean(true) //MatchView
.build());
skeletonModels.add(new SkeletonModelBuilder()
.setStartView(btn2) // AddView start
.setEndView(btn3)// AddView end
.build());
skeletonModels.add(new SkeletonModelBuilder()
.setChildView(btn4)// AddView
.setCustomWidth(ConverterUnitUtil.dpToPx(getApplicationContext(), 140f)) // CustomWidth
.setCustomHeight(ConverterUnitUtil.dpToPx(getApplicationContext(), 50f)) // CustomHeight
.build());
skeletonViewGroup.setSkeletonModels(skeletonModels);
// Add SkeletonViewGroup
ViewGroup.LayoutParams layout = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT)
mainLayout.addView(skeletonViewGroup, layout);
new SkeletonModelBuilder()
.setChildView(view)
.setCustomHeight(float)
.setCustomHeight(float)
.setStartView(view)
.setEndView(view)
.setIsMatchViewBoolean(boolean)
.setShapeType(SkeletonModel.SHAPE_TYPE_RECT) -> SHAPE_TYPE_RECT, SHAPE_TYPE_OVAL, SHAPE_TYPE_TEXT
.setPadding(float)
.setPaddingTop(float)
.setPaddingBottom(float)
.setPaddingLeft(float)
.setPaddingRight(float)
.setCornerRadius(int)
.setCornerRadiusTopRight(int)
.setCornerRadiusTopLeft(int)
.setCornerRadiusBottomLRight(int)
.setCornerRadiusBottomLeft(int)
.build();
skeletonGroup.setSkeletonListener(new SkeletonGroup.SkeletonListener() {
@Override
public void onStartAnimation() {
...
}
@Override
public void onFinishAnimation() {
...
}
});
for use in RecyclerView and Adapter See sample 1 activity in this project
You are welcome to contribute with issues, PRs or suggestions.