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    • TP-SWAP

      Public
      Source code and data for algorithms designed for decentralized anonymous/unlabeled multi-agent pathfinding (AMAPF)
      Python
      0400Updated Nov 18, 2024Nov 18, 2024
    • Jupyter Notebook
      21200Updated Oct 1, 2024Oct 1, 2024
    • 0000Updated Oct 1, 2024Oct 1, 2024
    • Continuous CBS - a modification of conflict based search algorithm, that allows to perform actions (move, wait) of arbitrary duration. Timeline is not discretized, i.e. is continuous.
      C++
      MIT License
      5322330Updated Mar 29, 2024Mar 29, 2024
    • Implementation of ORCA algorithm
      C++
      2212600Updated Mar 27, 2024Mar 27, 2024
    • LIAN

      Public
      Heuristic search algorithm for generating smooth paths for single-shot grid-based 2D path finding.
      C++
      5401Updated Jan 24, 2024Jan 24, 2024
    • Algorithm to solve Anonymous Multi Agent Path Finding problem with Maximum Flow reduction and fast Bulk search.
      Makefile
      1200Updated Dec 19, 2023Dec 19, 2023
    • SIPP-IP

      Public
      Safe Interval Path Planning with Intervals Projection (SIPP-IP) - a SIPP-based planner capable of handling non-instantaneous accelerations/decelerations of an agent (kinodynamic constraints).
      C++
      MIT License
      61210Updated Dec 1, 2022Dec 1, 2022
    • 3 algorithms for classical MAPF on 4 connected grid in one project
      C++
      133401Updated Jun 30, 2022Jun 30, 2022
    • AA-SIPP-m

      Public
      Algorithm for prioritized multi-agent path finding (MAPF) in grid-worlds. Moves into arbitrary directions are allowed (each agent is allowed to follow any-angle path on the grid). Timeline is continuous, i.e. action durations are not explicitly discretized into timesteps. Different agents' size and moving speed are supported. Planning is carried…
      C++
      MIT License
      3910740Updated Dec 5, 2021Dec 5, 2021
    • Implementation of different versions of Safe Interval Path Planning algorithm that can find bounded-suboptimal solutions.
      C++
      102800Updated Nov 2, 2021Nov 2, 2021
    • Time-Optimal Any-Angle Safe Interval Path Planning
      C++
      3720Updated Mar 13, 2021Mar 13, 2021
    • Basic algorithms for single-shot grid-based 2D path finding: BFS, Dijkstra, A*, Jump Point Search (JPS), Theta*
      C++
      286920Updated Mar 9, 2021Mar 9, 2021
    • C++
      3300Updated Feb 9, 2021Feb 9, 2021
    • Generative Adversarial Networks for Path Planning in 2D
      Python
      52410Updated Dec 14, 2020Dec 14, 2020
    • Decentralized navigation system based on ORCA and Theta* algorithms and implemented as ROS nodes
      C++
      31810Updated Jul 15, 2020Jul 15, 2020
    • Basic algorithms for height map based 3D path planning: BFS, Dijkstra, A*, Theta*
      C++
      208310Updated Apr 20, 2020Apr 20, 2020
    • CBS-SIPP

      Public
      C++ implementation of CBS with using SIPP as a low-level planner
      C++
      3900Updated Nov 27, 2018Nov 27, 2018
    • A small utility for testing a performance of path planning algorithms
      Python
      0000Updated Nov 2, 2018Nov 2, 2018
    • AStar-DCO

      Public
      Path planning as heuristic search
      C++
      1000Updated Aug 23, 2018Aug 23, 2018
    • LPLian

      Public
      Lifelong Planning version of LIAN algorithm
      Jupyter Notebook
      2300Updated Aug 23, 2018Aug 23, 2018
    • Program for visualization of detailed logs of path planning algorithms
      C++
      GNU General Public License v3.0
      1200Updated Mar 2, 2018Mar 2, 2018
    • Will appear soon.
      Python
      1500Updated Nov 29, 2017Nov 29, 2017
    • LIAN-old

      Public
      Algorithm for planning with turn angle limitation on grid maps.
      C++
      1100Updated Nov 23, 2017Nov 23, 2017
    • LPAstar

      Public
      Lifelong Planning A* (LPA*) is a replanning method that is an incremental version of A* algorithm for single-shot grid-based 2D path finding.
      C++
      52200Updated Nov 2, 2017Nov 2, 2017
    • DstarLite

      Public
      Repository provides an implementation of D*Lite algorithm adapted for single-shot grid-based 2D environment.
      C++
      62010Updated Oct 26, 2017Oct 26, 2017
    • Converts a set of polygons (defined as a sequences of (x,y) coordinates), placed inside a rectangular workspace, to square grid.
      C++
      0010Updated Oct 23, 2017Oct 23, 2017
    • Implementation of LPA and D*-lite algorithms, used for search in dynamics grid graphs (NON-WORKING)
      C++
      1200Updated Aug 17, 2017Aug 17, 2017
    • GrB

      Public
      GridBug + A* path finding
      C++
      2000Updated Apr 26, 2017Apr 26, 2017