Skip to content

nopnop2002/esp-idf-st7789

Repository files navigation

esp-idf-st7789

ST7789 Driver for esp-idf

The demo video by Dmitry Andreev.
https://www.youtube.com/watch?v=aOyaK0pUiPk&t

Software requirements

ESP-IDF V4.4/V5.x.

Installation for ESP-IDF V4.4

git clone -b v4.4 https://github.com/nopnop2002/esp-idf-st7789
cd esp-idf-st7789/
idf.py set-target {esp32/esp32s2/esp32s3/esp32c3}
idf.py menuconfig
idf.py flash

Note for ESP32-S2
The tjpgd library is not included in the ESP32-S2 ROM because the ROM of the ESP32-S2 is small.
Therefore, JPEG files cannot be displayed.

Note for ESP32-C3
For some reason, there are development boards that cannot use GPIO06, GPIO08, GPIO09, GPIO19 for SPI clock pins.
According to the ESP32-C3 specifications, these pins can also be used as SPI clocks.
I used a raw ESP-C3-13 to verify that these pins could be used as SPI clocks.

Installation for ESP-IDF V5.x

git clone https://github.com/nopnop2002/esp-idf-st7789
cd esp-idf-st7789/
idf.py set-target {esp32/esp32s2/esp32s3/esp32c2/esp32c3/esp32c6}
idf.py menuconfig
idf.py flash

Note for ESP32-S2/ESP32-C2
The tjpgd library is not included in the ESP32-S2/ESP32-C2 ROM.
However, you can use this IDF component registry.
JPEG files can be displayed.

Note for ESP32-C6
ESP-IDF V5.1 is required when using ESP32-C6.

st7789-1 st7789-2 st7789-3 st7789-4 st7789-5 st7789-6 st7789-7 st7789-8 st7789-9 st7789-10

BMP file
st7789-11

JPEG file(ESP32/ESP32S2/ESP32C3)
st7789-JPEG

PNG file
st7789-PNG

QR-CODE
st7789-QRCODE

PNG icon
st7789-11

Configuration

config-top

Generic ST7789 1.3 Inch

There is 2 kinds of marking.
The pin marking is written as SCL/SDA, so it looks like i2c, but it is SPI.
SCL is SCLK, SDA is MOSI.
st7789-back

config-1_3inch

Note for display remains black
This module may require a large current to reset.
This may be improved by following the steps below.

  1. Pull up RES with 100 ohms.
  2. Write the firmware.
  3. Press the reset button several times.

PullUp-Register

Generic ST7789 1.14 Inch

st7789-135x240-2 st7789-135x240-1

Generic ST7789 1.54 Inch (Non IPS)

Left:1.54inch Right:1.3inch
config_1_54inch-1 config_1_54inch-2

Generic ST7789 1.9 Inch (Non IPS)

st7789-170x320-1 st7789-170x320-2 st7789-170x320-3 config

Generic ST7789 2.0 Inch (Non IPS)

Left:2.0inch Right:1.54inch
st7789-240x320-3 st778-240x320-1 st778-240x320-2 st7789-240x320-4

Generic ST7789 2.4 Inch (Non IPS)

Left:2.4inch Right:2.0inch
config_2_4inch-1 config_2_4inch-2

Generic ST7789 2.8 Inch (Non IPS)

Left:2.4inch Right:2.8inch
2_8inch-1 2_8inch-2

SPI Clock speed

According to the ST7789 datasheet, the minimum SPI clock cycle time is 16ns.
Therefore, the maximum SPI clock frequency is 62.5MHz.
The SPI clock frequency used by this project is 20MHz.
Higher SPI clock frequencies can be specified using spi_clock_speed().
When using higher SPI clock frequencies, you need to be careful about the length of the wire cable.

    //int speed = 40000000; // 40MHz
    int speed = 60000000; // 60MHz
    spi_clock_speed(speed);
    spi_master_init(&dev, CONFIG_MOSI_GPIO, CONFIG_SCLK_GPIO, CONFIG_CS_GPIO, CONFIG_DC_GPIO, CONFIG_RESET_GPIO, CONFIG_BL_GPIO);
    lcdInit(&dev, CONFIG_WIDTH, CONFIG_HEIGHT, CONFIG_OFFSETX, CONFIG_OFFSETY);
  • Benchmarking using ESP32 & 1.3 inch TFT Without Frame Buffer.
    Clock up has little effect.
20MHz 40MHz 60MHz
FillTest 1150 1090 1090
ColorBarTest 50 50 50
ArrowTest 280 250 250
LineTest 2190 2150 2150
CircleTest 1940 1910 1910
RoundRectTest 1980 1940 1940
DirectionTest 450 430 430
HorizontalTest 1070 1040 1040
VerticalTest 1070 1040 1040
FillRectTest 190 150 150
ColorTest 260 220 220
CodeTest 1070 1040 1040
BMPTest 7160 7130 7130
JPEGTest 2550 2530 2530
PNGTest 2850 2830 2830
QRTest 220 170 170
  • Benchmarking using ESP32 & 1.3 inch TFT With Frame Buffer.
    The effect of clocking up varies depending on the test case.
20MHz 40MHz 60MHz
FillTest 1150 1090 1090
ColorBarTest 70 50 50
ArrowTest 60 30 30
LineTest 50 30 30
CircleTest 60 30 30
RoundRectTest 50 30 30
DirectionTest 70 50 50
HorizontalTest 70 40 40
VerticalTest 70 40 40
FillRectTest 60 30 30
ColorTest 60 30 30
CodeTest 100 80 80
BMPTest 7490 7470 7470
JPEGTest 2550 2530 2530
PNGTest 2850 2830 2830
QRTest 120 100 100

SPI BUS selection

config-spi-bus

The ESP32 series has three SPI BUSs.
SPI1_HOST is used for communication with Flash memory.
You can use SPI2_HOST and SPI3_HOST freely.
When you use SDSPI(SD Card via SPI), SDSPI uses SPI2_HOST BUS.
When using this module at the same time as SDSPI or other SPI device using SPI2_HOST, it needs to be changed to SPI3_HOST.
When you don't use SDSPI, both SPI2_HOST and SPI3_HOST will work.
Previously it was called HSPI_HOST / VSPI_HOST, but now it is called SPI2_HOST / SPI3_HOST.

Using Frame Buffer

config-frame-buffer

When FrameBuffer is enabled, all output will be stored in the internal FrameBuffer and reflected to the device with lcdDrawFinish.
If you don't use FrameBuffer, lcdDrawFinish does nothing.
If your main purpose is to display text, it's well worth using FrameBuffer.
If your main purpose is to display images, there is no value in using FrameBuffer.
Enabling FrameBuffer does not make image display faster.
This is because image analysis takes time.
ESP32C2 has too small memory to use this function.
Note that using FrameBuffer consumes memory.
Memory allocate errors may occur with TFTs with large resolutions.

ESP32S2 has less RAM, but some ESP32S2 have PSRAM.
If your SoC has PSRAM, you can avoid running out of memory by enabling PSRAM.
config-psram

Benchmarking using ESP32 & 1.3 inch TFT

Disable Frame Buffer Enable Frame Buffer
FillTest 1150 1150
ColorBarTest 50 70
ArrowTest 280 60
LineTest 2190 50
CircleTest 1940 60
RoundRectTest 1980 50
DirectionTest 450 70
HorizontalTest 1070 70
VerticalTest 1070 70
FillRectTest 190 60
ColorTest 260 60
CodeTest 1070 100
BMPTest 7160 7060
JPEGTest 2550 2550
PNGTest 2850 2840
QRTest 220 120

LILYGO TTGO 1.14 Inch ESP32

ttgo-1 ttgo-2

LILYGO TTGO T8 ESP32-S2

TTGO_T8_ESP32-S2-1 TTGO_T8_ESP32-S2-2

Custom PCB

Details can be found here.

esp32s2-pcb-1 esp32s2_pcb-2

JPEG Decoder

The ESP-IDF component includes Tiny JPEG Decompressor.
The document of Tiny JPEG Decompressor is here.
This can reduce the image to 1/2 1/4 1/8.

PNG Decoder

The ESP-IDF component includes part of the miniz library, such as mz_crc32.
But it doesn't support all of the miniz.
The document of miniz library is here.

And I ported the pngle library from here.
This can reduce the image to any size.

Font File

This project uses the following as default fonts:

  • font/ILGH16XB.FNT // 8x16Dot Gothic
  • font/ILGH24XB.FNT // 12x24Dot Gothic
  • font/ILGH32XB.FNT // 16x32Dot Gothic
  • font/ILMH16XB.FNT // 8x16Dot Mincyo
  • font/ILMH24XB.FNT // 12x24Dot Mincyo
  • font/ILMH32XB.FNT // 16x32Dot Mincyo

From 0x00 to 0x7f, the characters image of Alphanumeric are stored.
From 0x80 to 0xff, the characters image of Japanese are stored.
Changing this file will change the font.

You can add your original fonts.
The format of the font file is the FONTX format.
Your font file is put in font directory.
When you build the firmware, the font files are uploaded to the SPIFFS partition.

Please refer this page about FONTX format.

Font File Editor(FONTX Editor)

There is a font file editor.
This can be done on Windows 10.
You can create your own font files.
Developer page is here.

fontx-editor-1

Convert from BDF font to FONTX font

step1)
download Font File Editor(FONTX Editor) from here.

step2)
download BDF font file from Internet.
I downloaded from here.
fontxedit.exe can ONLY import Monospaced bitmap fonts file.
Monospaced bitmap fonts can also be downloaded here.

step3)
import the BDF font file into your fontxedit.exe.
this tool can convert from BDF to FONTX.
fontx-editor-2

step4)
adjust font size.
fontx-editor-3

step5)
check font pattern.
when you have made any changes, press the apply button.
fontx-editor-4

step6)
save as .fnt file from your fontedit.exe.
fontx-editor-5

step7)
upload your font file to $HOME/esp-idf-st7789/fonts directory.

step8)
add font to use

FontxFile fx32L[2];
InitFontx(fx32L,"/spiffs/LATIN32B.FNT",""); // 16x32Dot LATIN

Font file that From 0x80 to 0xff, the characters image of Japanese are stored.
st7789-KANA

Font file that From 0x80 to 0xff, the characters image of Latin are stored.
st7789-LATIN

u8g2 library contains many BDF fonts.
This is a 24x24 font converted from emoticons21.bdf.
bdf-font-1

This is a 16x16 font converted from Scroll-o-Sprites.bdf.
bdf-font-2

Convert from TTF font to FONTX font

step1)
Download WFONTX64.exe from here. Developer page is here.

step2)
Select ttf font.
Please note that if you select a proportional font, some fonts may not convert correctly.
If you select a proportional font, some fonts will need to be modified using fontxedit.exe.
Monospaced fonts can be converted correctly.
You can find Monospaced fonts here.
WFONTX64-1

step3)
Enter Height, Width, FontX2 name.
Specify half of Height for Width.
Specify your favorite font name in the FontX2 name field using up to 8 characters.
WFONTX64-2

step4)
Specify the file name to save.
WFONTX64-3

step5)
Specify the font style as required.
WFONTX64-4

step6)
Press the RUN button to convert TTF fonts to FONTX format.
WFONTX64-5

step7)
upload your font file to $HOME/esp-idf-st7789/fonts directory.

step8)
add font to use

    FontxFile fx16G[2];
    FontxFile fx24G[2];
    FontxFile fx32G[2];
    //InitFontx(fx16G,"/spiffs/ILGH16XB.FNT",""); // 8x16Dot Gothic
    //InitFontx(fx24G,"/spiffs/ILGH24XB.FNT",""); // 12x24Dot Gothic
    //InitFontx(fx32G,"/spiffs/ILGH32XB.FNT",""); // 16x32Dot Gothic
    InitFontx(fx16G,"/spiffs/Gigi16.FNT",""); // 8x16Dot Gigi
    InitFontx(fx24G,"/spiffs/Gigi24.FNT",""); // 12x24Dot Gigi
    InitFontx(fx32G,"/spiffs/Gigi32.FNT",""); // 16x32Dot Gigi

TTF_FONT

How to add your color

Change here.

#define RED    rgb565(255,   0,   0) // 0xf800
#define GREEN  rgb565(  0, 255,   0) // 0x07e0
#define BLUE   rgb565(  0,   0, 255) // 0x001f
#define BLACK  rgb565(  0,   0,   0) // 0x0000
#define WHITE  rgb565(255, 255, 255) // 0xffff
#define GRAY   rgb565(128, 128, 128) // 0x8410
#define YELLOW rgb565(255, 255,   0) // 0xFFE0
#define CYAN   rgb565(  0, 156, 209) // 0x04FA
#define PURPLE rgb565(128,   0, 128) // 0x8010

External input module

You can use these if you need some input.