Plugin to simplify workflow with the Laigter PBR map generator tool.
Requires Laigter by Azagaya: Github | Itch
The Project Setting laigter/LAIGTER_BINARY_PATH
will be created when the plugin is used, set this to the Laigter binary/executable if installed portably or the default setting doesn't work.
2022-08-16.16-28-01.mp4
Current features are unfinished, untested and minimal.
- Drag a texture resource from the filesystem in Godot, onto the image drop target in the plugin panel.
- Select the maps you want to generate from the checkboxes (normal, specular, occlusion, parallax/depth)
- Select a preset to apply
- A simple default preset is included
- Export presets from Laigter's preset menu to the
addons/laigter_tools/laigter_presets
folder and reload the plugin/godot
- Choose whether to open the Laigter GUI or not (if you want to tweak values).
- Changes to the temporary textures will be detected and reloaded, e.g. when exporting from the Laigter GUI or making external changes in an image editor.
- Hit "Save" to save the textures alongside the original texture in the filesystem.
- Check/uncheck "Save" next to a texture to select which textures to keep.
- Check "Save" next to the 3D preview to also save a
SpatialMaterial
resource with the textures in the appropriate slots.