-
Unity Technologies Japan
- Japan
- https://www.keijiro.tokyo
Stars
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
Colour Science Precis for the CGI Artist
A tool to modify ONNX models in a visualization fashion, based on Netron and Flask.
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
A collection of shaders to emulate the display of an NTSC signal through a CRT TV
Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inference
Generate static HTML photo / video galleries
Easy P2P file transfer powered by WebRTC - inspired by Apple AirDrop
C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)
Audio playback and capture library written in C, in a single source file.
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Combustion engine simulator that generates realistic audio.
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Probabilistic language based on pattern matching and constraint propagation, 153 examples
l'Abbaye des Morts - ported to Linux, Pandora, GCW0, Wii and PSP
DepthAI Unity Library, Unity projects and examples (OAK For Unity)
The “Quite OK Image Format” for fast, lossless image compression