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Node.js framework to simplify creation of client-server multiplayer games.

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SeedEngine

Framework to simplify creation of client-server multiplayer games. Written in JS to allow easy code sharing between game client and server (assuming we using JS to write client). Framework provides means to manage players connect / disconnect, authorization, firing up game sessions, chat platform, lobby logic and other.

Uses TypeScipt, Webpack for building client and server bundles. For data communication socket.io is used.

Scripts

Build server

npm run bs

Build client

npm run bc

For usage examples see included test project TestGame.ts

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Node.js framework to simplify creation of client-server multiplayer games.

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