LowLevelForest Opensource - Web Development Services
This project is a high-performance in-memory caching system written in Golang. It is designed to handle millions of cache operations efficiently, using a sharded architecture to minimize lock contention and optimize access times.
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Sharded Cache Architecture: The cache is divided into 256 shards, each acting as an independent storage unit. This design reduces lock contention and allows for highly concurrent access to the cache, making it ideal for systems with heavy read and write loads.
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Efficient Memory Usage: The cache stores items in-memory with a configurable Time-To-Live (TTL). Once the TTL expires, items are automatically removed, ensuring that memory is used efficiently and stale data is not retained.
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High Throughput: The system is built to handle a large number of operations quickly. It can perform millions of
Set
andGet
operations in a matter of seconds, making it suitable for applications requiring fast, scalable caching solutions.
The system has been benchmarked against Redis, a widely used in-memory data structure store, known for its high performance. The benchmarks below demonstrate that this Golang-based caching system outperforms Redis in specific use cases, particularly when operating under high concurrency.
- Test Environment: The benchmarks were conducted on a machine with [specify CPU, RAM, etc.].
- Operations: The benchmarks tested 2,000,000
Set
andGet
operations. - Concurrency: Operations were executed in parallel using Goroutines to simulate high-concurrency scenarios.
- Set Operation: 2,000,000 requests completed in 1.3 s.
- Get Operation: 2,000,000 requests completed in 700 ms.
- Set Operation: 2,000,000 requests completed in 1.5 s.
- Get Operation: 2,000,000 requests completed in 1.8 s.
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Faster Write Operations: The Golang caching system demonstrated a 150% improvement in write operations (
Set
) compared to Redis. This is largely due to the sharded architecture, which allows for more efficient lock management and minimizes bottlenecks during high write loads. -
Faster Read Operations: The system also showed a 220% improvement in read operations (
Get
), making it a better choice for scenarios where rapid data retrieval is critical. -
Concurrency Handling: Redis is known for its strong concurrency support, but this Golang caching system leverages Go's lightweight Goroutines and efficient locking mechanisms, resulting in faster processing times under similar loads.
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Higher Performance Under Load: When your application demands high throughput and low latency, especially under heavy load, this Golang-based caching system offers superior performance.
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Go Native: If your application is built in Go, this caching system integrates seamlessly, eliminating the need for external dependencies like Redis and reducing the complexity of your infrastructure.
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Simplified Architecture: With everything managed in-memory and no need for external services, the overall system architecture is simpler and easier to maintain.
To use this caching system, simply import it into your Go project:
import "path/to/your/cache"
Create a new cache instance:
cache := NewShardedCache()
Set a value with a TTL of 1 hour (3600 seconds):
cache.Set("key1", "value1", 3600)
Retrieve a value:
value, found := cache.Get("key1")
if found {
fmt.Println("Value:", value)
} else {
fmt.Println("Key not found or expired")
}
You can run the included benchmarks to measure performance on your specific hardware:
func main() {
cache := NewShardedCache()
BenchmarkSet(cache)
BenchmarkGet(cache)
}
The benchmark results will provide you with an accurate understanding of the system's performance in your environment.
This Golang-based caching system is a powerful, high-performance alternative to Redis for Go applications. It offers faster processing speeds, especially under high concurrency, and is easy to integrate and maintain. For developers looking to maximize their application's performance while simplifying the overall architecture, this caching system is the optimal choice.