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LightWave 3D Modeler LScript. Transfers Vertex Maps from one mesh to another mesh by matching their UV layout. Useful when proportions differ or point order has been broken.
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artstorm/transfer-by-uv
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-------------------------------------------------------------------------------- Transfer By UV - README Transfers Vertex Maps from one mesh to another mesh by matching their UV layout. Useful when proportions differ or point order has been broken. Website: http://www.artstorm.net/plugins/transfer-by-uv/ Project: http://code.google.com/p/js-lscripts/ Feeds: http://code.google.com/p/js-lscripts/feeds Contents: * Installation * Usage * Source Code * Changelog * Credits -------------------------------------------------------------------------------- Installation General installation steps: * Copy JS_TransferByUV.ls to LightWave’s plug-in folder. * If "Autoscan Plugins" is enabled, just restart LightWave and it's installed. * Else, locate the “Add Plugins” button in LightWave and add them manually. * Tip: To keep things tidy, I personally organize my plugins and scripts in folders, so in this case, I'd put the file into [LW Install]/Plugins/3rdParty/artstorm/. I’d recommend to add the plugin to a convenient spot in LightWave’s menu, so all you have to do is press the Transfer by UV button when you need to use it. -------------------------------------------------------------------------------- Usage See http://www.artstorm.net/plugins/transfer-by-uv/ for usage instructions. -------------------------------------------------------------------------------- Source Code Download the source code: http://code.google.com/p/js-lightwave-lscripts/source/checkout You can check out the latest trunk or any previous tagged version via svn or explore the repository directly in your browser. Note that the default checkout path includes all my available LScripts, you might want to browse the repository first to get the path to the specific script's trunk or tag to download if you don't want to get them all. -------------------------------------------------------------------------------- Changelog * v1.2 - 27 Oct 2010 * Added automatic loading and saving of settings between sessions. * Released the script as open source. * v1.1 - 1 Apr 2010: * Implemented a Weight Interpolation Option. * v1.0 - 29 Mar 2010: * Release of version 1.0, first public release. -------------------------------------------------------------------------------- Credits Johan Steen, http://www.artstorm.net/ * Original author
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LightWave 3D Modeler LScript. Transfers Vertex Maps from one mesh to another mesh by matching their UV layout. Useful when proportions differ or point order has been broken.