I'm a passionate developer who likes building cool things with C++, Java and Go. I'm particularly skilled in programming videogames (clientside and serverside), using Unreal Engine and my own Game Engine (OasisGameEngine).
I have also worked for several large Minecraft servers and content creators, where I created games and events that were enjoyed by thousands of people.
Currently working on a personal Game Engine, with expectations of making it open-source in the near future.
I also have experience in crafting Minecraft plugins/mods using PaperMC (a Spigot fork, which is a Bukkit fork), Fabric, BungeeCord & Velocity APIs and I enjoy working with databases like MongoDB, Redis, and occasionally MySQL.