Docker image for a dedicated ARK Survival Evolved server with arkmanager.
UPDATE August 2022: I cloned this repo and split from the original, because my PR was never accepted. The original is here: thmhoag/arkserver.
This is an image for running an ARK: Survival Evolved server in a Docker container. It is heavily based off of TuRz4m's work located here: TuRz4m/Ark-docker. It uses FezVrasta's arkmanager/ark-server-tools to manage single-instances or a cluster of ARK: Survival Evolved server inside a docker containers.
This image builds on the drpsychick/steamcmd image to include the latest version of steamcmd
.
For more information on arkmanager
, see the repo here: arkmanager/ark-server-tools.
- Automated install (pull the image and run, no additional commands necessary)
- Configuration via Environment Variables
- Easy crontab manipulation for automated backups, updates, daily restarts, weekly dino wipes, etc
- Simple volume structure for server files, config, logs, backups, etc
- Inherently includes all features present in
arkmanager
Tag | Description |
---|---|
latest | most recent build from the master branch |
x.x.x (semver) | release builds |
Pull the latest (or any other desired version):
docker pull drpsychick/arkserver:latest
To run a generic server with no configuration modifications:
$ docker run -d \
-v steam:/home/steam/.steam/steamapps \ # mounted so that workshop (mod) downloads are persisted
-v ark:/ark \ # mounted as the directory to contain the server/backup/log/config files
-p 27015:27015 -p 27015:27015/udp \ # steam query port
-p 7778:7778 -p 7778:7778/udp \ # gameserver port
-p 7777:7777 -p 7777:7777/udp \ # gameserver port
drpsychick/arkserver
If the exposed ports are modified (in the case of multiple containers/servers on the same host) the arkmanager
config will need to be modified to reflect the change as well. This is required so that arkmanager
can properly check the server status and so that the ARK server itself can properly publish its IP address and query port to steam.
A set of required environment variables have default values provided as part of the image:
Variable | Value | Description |
---|---|---|
am_ark_SessionName | Ark Server |
Server name as it will show on the steam server list |
am_serverMap | TheIsland |
Game map to load |
am_ark_ServerAdminPassword | k3yb04rdc4t |
Admin password to be used via ingame console or RCON |
am_ark_MaxPlayers | 70 |
Max concurrent players in the game |
am_ark_QueryPort | 27015 |
Steam query port (allows the server to show up on the steam list) |
am_ark_Port | 7778 |
Game server port (allows clients to connect to the server) |
am_ark_RCONPort | 32330 |
RCON port |
am_arkwarnminutes | 15 |
Number of minutes to wait/warn players before updating/restarting |
am_arkflag_crossplay | false |
Allow crossyplay with Players on Epic |
ARKCLUSTER | false |
If true, requires ShooterGame/Saved/clusters to be mounted |
ARKSERVER_SHARED | `` | To optionally share server binary files, use /arkserver volume, see below |
LOG_RCONCHAT | 0 |
Fetch chat commands every X seconds and log them to stdout, 0 = disabled |
Any configuration value that is available via arkmanager
can be set using an environment variable. This works by taking any environment variable on the container that is prefixed with am_
and mapping it to the corresponding environment variable in the arkmanager.cfg
file.
For a complete list of configuration values available, please see FezVrasta's great documentation here: arkmanager Configuration Files
Some examples:
am_ark_ServerPassword=s3cr3t
am_ark_GameModIds=889745138,731604991
am_arkopt_clusterid=mycluster
am_arkflag_NoTransferFromFiltering=
am_arkflag_servergamelog=
am_arkflag_ForceAllowCaveFlyers=
This image has two main volumes that should be mounted as named volumes or host directories for the persistence of the server install and all related configuration files. More information on Docker volumes here: Docker: Use Volumes
The optional volumes can be used to share the server binary files or clusters
files required to run an ARK cluster and be able to jump from one map to another.
Path | Description |
---|---|
/home/steam/.steam/steamapps | Directory of steamapps and workshop files. Should be mounted so that mod installs are persisted between container runs/restarts |
/ark | Directory that will contain the server files, config files, logs and backups. More information below |
/arkserver | (optional, $ARKSERVER_SHARED) Directory that contains the server binary files from steam, shared for multiple instances |
/arkserver/ShooterGame/Saved | (depends) Directory that contains the game save files - must be mounted if using shared server files |
/arkserver/ShooterGame/Saved/clusters | (depends) Directory that contains the shared cluster files required to jump from one ARK server to another - must be mounted if using shared server files |
Inside the /ark
volume there are several directories containing server related files:
Path | Description |
---|---|
/ark/backup | Location of the zipped backups genereated from the arkmaanger backup command. Compressed using bz2. |
/ark/config | Location of server config files. More information: |
/ark/log | Location of the arkmanager and arkserver log files |
/ark/server | Location of the server installation performed by steamcmd . This will contain the ShooterGame directory and the actual server binaries. |
/ark/staging | Default directory for staging game and mod updates. Can be changed using in arkmanager.cfg |
In order to run an ARK cluster, all you need are multiple servers sharing the clusters
directory and using a shared,
unique clusterid
- and a lot of RAM.
Additionally you can share the server files, so that all servers use the same version and you don't have to
store identical files twice on disk.
Example: (using the .env files in /test
)
IMAGE=drpsychick/arkserver
TAG=bionic
mkdir -p theisland ragnarok arkserver arkclusters theisland/saved ragnarok/saved
# start server 1 with am_arkAutoUpdateOnStart=true
serverdir=theisland
docker run --rm -it --name $serverdir \
--env-file test/ark-$serverdir.env \
-v $PWD/$serverdir:/ark \
-v $PWD/$serverdir/saved:/arkserver/ShooterGame/Saved \
-v $PWD/arkclusters:/arkserver/ShooterGame/Saved/clusters \
-v $PWD/arkserver:/arkserver \
-p 27015:27015/udp -p 7778:7778/udp -p 32330:32330 \
$IMAGE:$TAG
# wait for the server to be up, it should download all mods and the game
# start server 2+ with am_arkAutoUpdateOnStart=false
# using the SAME `arkserver` and `arkclusters` directory
serverdir=ragnarok
docker run --rm -it --name $serverdir \
--env-file test/ark-$serverdir.env \
-v $PWD/$serverdir:/ark \
-v $PWD/$serverdir/saved:/arkserver/ShooterGame/Saved \
-v $PWD/arkclusters:/arkserver/ShooterGame/Saved/clusters \
-v $PWD/arkserver:/arkserver \
-p 27016:27016/udp -p 7780:7780/udp -p 32331:32331 \
$IMAGE:$TAG
# now you can reach your servers on 27015 and 27016 respectively
# cleanup
rm -rf theisland ragnarok arkserver arkclusters
To test jumping from one server to another:
- join one server, enable cheats with
enablecheats <adminpassword>
- cheat your character the transmitter tek engram
cheat GiveTekengramsTo <survivorID> transmitter
- cheat your character a transmitter item
cheat gfi TekTransmitter 1 1 0
- place the transmitter, turn it on, enter the inventory -> you should see "travel to another server" button in the middle
- click it and select the server you want to travel to
The survivorID
is the number displayed when you hover over the specimen implant (diamond shaped item)
you always have (https://ark.fandom.com/wiki/Specimen_Implant).